Tier list
Most Fun
Set the traits you enjoy and every spec is ranked by how well it fits you.
Letters show fit to your settings, not strength. S is within 10 points of your best fit, and each letter after it 10 more. marks a letter an uncertain score could change. How fit is worked out
Set two or three traits to spread the specs across the letters.
Set a trait you enjoy and the specs sort into tiers by how well each one fits you.
S tier
None
A tier
None
B tier
None
C tier
None
D tier
None
F tier
None
Not ranked yet
Arms Warrior± close call
Fury Warrior± close call
Protection Warrior± close call
Holy Paladin± close call
Protection Paladin± close call
Retribution Paladin± close call
Beast Mastery Hunter± close call
Marksmanship Hunter± close call
Survival Hunter± close call
Assassination Rogue± close call
Combat Rogue± close call
Subtlety Rogue± close call
Discipline Priest± close call
Holy Priest± close call
Shadow Priest± close call
Elemental Shaman± close call
Enhancement Shaman± close call
Restoration Shaman± close call
Arcane Mage± close call
Fire Mage± close call
Frost Mage± close call
Affliction Warlock± close call
Demonology Warlock± close call
Destruction Warlock± close call
Balance Druid± close call
Feral Cat Druid± close call
Feral Bear Druid± close call
Restoration Druid± close call
Fun is yours to define, so this list has no verdict of its own. Each spec carries a score from 1 to 5 on every trait below, made against written anchors. Pick a target for the traits that matter to you and leave the rest on Any; only the traits you set count. The letters measure how well a spec fits your settings, not how good it is.
Every spec, trait by trait
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How it plays
Arms
Warrior, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 4 of 5 Bursty Flashiness ? uncertain 2 of 5 Modest Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 1 of 5 Struggles alone Group friendly 2 of 5 Sometimes wanted Physical or magical 1 of 5 All physical Hybrid flexibility 2 of 3 Two roles Toughness 3 of 5 Average Procs to react to 3 of 5 Some Big moments 3 of 5 A few Instant or cast 4 of 5 Mostly instant Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 2 of 5 Rest often -
How it plays
Fury
Warrior, each trait on its own scaleTrait Score Means Activity 4 of 5 Busy Damage profile 3 of 5 Mixed Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 1 of 5 Struggles alone Group friendly 3 of 5 Welcome Physical or magical 1 of 5 All physical Hybrid flexibility 2 of 3 Two roles Toughness 2 of 5 Fragile Procs to react to 2 of 5 Rare Big moments 4 of 5 Several Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 1 of 5 Stand and press Downtime 2 of 5 Rest often -
How it plays
Protection
Warrior, each trait on its own scaleTrait Score Means Activity 5 of 5 Very busy Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 2 of 5 Modest Decision depth 4 of 5 Many choices Mobility 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 5 of 5 Always wanted Physical or magical 1 of 5 All physical Hybrid flexibility 2 of 3 Two roles Toughness 4 of 5 Sturdy Procs to react to 3 of 5 Some Big moments 3 of 5 A few Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 3 of 5 Some Positioning 3 of 5 Some Downtime 3 of 5 Rest sometimes -
How it plays
Holy
Paladin, each trait on its own scaleTrait Score Means Activity 2 of 5 Relaxed Damage profile 1 of 5 Steady Flashiness ? uncertain 4 of 5 Flashy Decision depth 2 of 5 Few choices Mobility 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 3 of 3 Three roles Toughness 4 of 5 Sturdy Procs to react to 1 of 5 None to watch Big moments 3 of 5 A few Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 1 of 5 Stand and press Downtime 3 of 5 Rest sometimes -
How it plays
Protection
Paladin, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 4 of 5 Flashy Decision depth 2 of 5 Few choices Mobility 2 of 5 Little movement Solo friendly 4 of 5 Strong alone Group friendly 4 of 5 Wanted Physical or magical 4 of 5 Mostly spells Hybrid flexibility 3 of 3 Three roles Toughness 5 of 5 Shrugs off mistakes Procs to react to 1 of 5 None to watch Big moments 3 of 5 A few Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 4 of 5 Rest rarely -
How it plays
Retribution
Paladin, each trait on its own scaleTrait Score Means Activity 2 of 5 Relaxed Damage profile 3 of 5 Mixed Flashiness ? uncertain 3 of 5 Some flair Decision depth 1 of 5 Simple priority Mobility 2 of 5 Little movement Solo friendly 3 of 5 Fine alone Group friendly 2 of 5 Sometimes wanted Physical or magical 3 of 5 A mix Hybrid flexibility 3 of 3 Three roles Toughness 5 of 5 Shrugs off mistakes Procs to react to 1 of 5 None to watch Big moments 2 of 5 One, rarely Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 3 of 5 Some Positioning 1 of 5 Stand and press Downtime 4 of 5 Rest rarely -
How it plays
Beast Mastery
Hunter, each trait on its own scaleTrait Score Means Activity 2 of 5 Relaxed Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 2 of 5 Modest Decision depth 2 of 5 Few choices Mobility 4 of 5 Mobile Solo friendly 4 of 5 Strong alone Group friendly 2 of 5 Sometimes wanted Physical or magical 1 of 5 All physical Hybrid flexibility 1 of 3 One role Toughness 5 of 5 Shrugs off mistakes Procs to react to 1 of 5 None to watch Big moments 3 of 5 A few Instant or cast 3 of 5 A mix Pet or minion play 5 of 5 Pet-centered Control play 3 of 5 Some Positioning 4 of 5 A lot Downtime 5 of 5 Almost never rest -
How it plays
Marksmanship
Hunter, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 3 of 5 Mixed Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 3 of 5 Some movement Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 2 of 5 Mostly physical Hybrid flexibility 1 of 3 One role Toughness 3 of 5 Average Procs to react to 2 of 5 Rare Big moments 3 of 5 A few Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 3 of 5 Some Positioning 5 of 5 All the time Downtime 4 of 5 Rest rarely -
How it plays
Survival
Hunter, each trait on its own scaleTrait Score Means Activity 4 of 5 Busy Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 2 of 5 Modest Decision depth 3 of 5 Some choices Mobility 3 of 5 Some movement Solo friendly 2 of 5 Weak alone Group friendly 1 of 5 Rarely wanted Physical or magical 2 of 5 Mostly physical Hybrid flexibility 1 of 3 One role Toughness 3 of 5 Average Procs to react to 3 of 5 Some Big moments 2 of 5 One, rarely Instant or cast 5 of 5 All instant Pet or minion play 3 of 5 A pet helps Control play 3 of 5 Some Positioning 3 of 5 Some Downtime 4 of 5 Rest rarely -
How it plays
Assassination
Rogue, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 4 of 5 Bursty Flashiness ? uncertain 2 of 5 Modest Decision depth 3 of 5 Some choices Mobility 3 of 5 Some movement Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 2 of 5 Mostly physical Hybrid flexibility 1 of 3 One role Toughness 2 of 5 Fragile Procs to react to 2 of 5 Rare Big moments 3 of 5 A few Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 4 of 5 A lot Positioning 4 of 5 A lot Downtime 3 of 5 Rest sometimes -
How it plays
Combat
Rogue, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 3 of 5 Mixed Flashiness ? uncertain 2 of 5 Modest Decision depth 2 of 5 Few choices Mobility 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 1 of 5 All physical Hybrid flexibility 1 of 3 One role Toughness 3 of 5 Average Procs to react to 3 of 5 Some Big moments 4 of 5 Several Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 3 of 5 Some Positioning 2 of 5 Little Downtime 3 of 5 Rest sometimes -
How it plays
Subtlety
Rogue, each trait on its own scaleTrait Score Means Activity 4 of 5 Busy Damage profile 5 of 5 Very bursty Flashiness ? uncertain 2 of 5 Modest Decision depth 5 of 5 Constant decisions Mobility 3 of 5 Some movement Solo friendly 2 of 5 Weak alone Group friendly 1 of 5 Rarely wanted Physical or magical 1 of 5 All physical Hybrid flexibility 1 of 3 One role Toughness 2 of 5 Fragile Procs to react to 1 of 5 None to watch Big moments 4 of 5 Several Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 5 of 5 Control is the game Positioning 5 of 5 All the time Downtime 3 of 5 Rest sometimes -
How it plays
Discipline
Priest, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 3 of 5 Some movement Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 2 of 3 Two roles Toughness 3 of 5 Average Procs to react to 1 of 5 None to watch Big moments 3 of 5 A few Instant or cast 3 of 5 A mix Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 2 of 5 Rest often -
How it plays
Holy
Priest, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 1 of 5 Steady Flashiness ? uncertain 4 of 5 Flashy Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 1 of 5 Struggles alone Group friendly 4 of 5 Wanted Physical or magical 5 of 5 All spells Hybrid flexibility 2 of 3 Two roles Toughness 2 of 5 Fragile Procs to react to 1 of 5 None to watch Big moments 2 of 5 One, rarely Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 2 of 5 Rest often -
How it plays
Shadow
Priest, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 3 of 5 Some movement Solo friendly 4 of 5 Strong alone Group friendly 2 of 5 Sometimes wanted Physical or magical 5 of 5 All spells Hybrid flexibility 2 of 3 Two roles Toughness 3 of 5 Average Procs to react to 1 of 5 None to watch Big moments 2 of 5 One, rarely Instant or cast 3 of 5 A mix Pet or minion play 1 of 5 No pet Control play 3 of 5 Some Positioning 2 of 5 Little Downtime 4 of 5 Rest rarely -
How it plays
Elemental
Shaman, each trait on its own scaleTrait Score Means Activity ? uncertain 3 of 5 Steady Damage profile ? uncertain 4 of 5 Bursty Flashiness ? uncertain 5 of 5 Light show Decision depth ? uncertain 3 of 5 Some choices Mobility ? uncertain 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 2 of 5 Sometimes wanted Physical or magical ? uncertain 5 of 5 All spells Hybrid flexibility 2 of 3 Two roles Toughness ? uncertain 3 of 5 Average Procs to react to ? uncertain 2 of 5 Rare Big moments ? uncertain 2 of 5 One, rarely Instant or cast ? uncertain 2 of 5 Mostly casts Pet or minion play ? uncertain 2 of 5 A little Control play ? uncertain 2 of 5 A little Positioning ? uncertain 2 of 5 Little Downtime ? uncertain 2 of 5 Rest often -
How it plays
Enhancement
Shaman, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 4 of 5 Bursty Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 2 of 5 Sometimes wanted Physical or magical 3 of 5 A mix Hybrid flexibility 2 of 3 Two roles Toughness 4 of 5 Sturdy Procs to react to 4 of 5 Often Big moments 3 of 5 A few Instant or cast 5 of 5 All instant Pet or minion play 2 of 5 A little Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 4 of 5 Rest rarely -
How it plays
Restoration
Shaman, each trait on its own scaleTrait Score Means Activity 2 of 5 Relaxed Damage profile 1 of 5 Steady Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 1 of 5 Struggles alone Group friendly 4 of 5 Wanted Physical or magical 5 of 5 All spells Hybrid flexibility 2 of 3 Two roles Toughness 3 of 5 Average Procs to react to 2 of 5 Rare Big moments 3 of 5 A few Instant or cast 2 of 5 Mostly casts Pet or minion play 3 of 5 A pet helps Control play 1 of 5 No control Positioning 2 of 5 Little Downtime 3 of 5 Rest sometimes -
How it plays
Arcane
Mage, each trait on its own scaleTrait Score Means Activity ? uncertain 3 of 5 Steady Damage profile 4 of 5 Bursty Flashiness ? uncertain 5 of 5 Light show Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 2 of 5 Sometimes wanted Physical or magical 5 of 5 All spells Hybrid flexibility 1 of 3 One role Toughness 2 of 5 Fragile Procs to react to 4 of 5 Often Big moments 5 of 5 Big cooldowns often Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 3 of 5 Some Positioning 3 of 5 Some Downtime 1 of 5 Rest after every fight -
How it plays
Fire
Mage, each trait on its own scaleTrait Score Means Activity ? uncertain 3 of 5 Steady Damage profile 5 of 5 Very bursty Flashiness ? uncertain 5 of 5 Light show Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 1 of 3 One role Toughness 1 of 5 Dies to mistakes Procs to react to 5 of 5 All the time Big moments 4 of 5 Several Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 3 of 5 Some Downtime 2 of 5 Rest often -
How it plays
Frost
Mage, each trait on its own scaleTrait Score Means Activity ? uncertain 3 of 5 Steady Damage profile 3 of 5 Mixed Flashiness ? uncertain 4 of 5 Flashy Decision depth 3 of 5 Some choices Mobility 4 of 5 Mobile Solo friendly 4 of 5 Strong alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 1 of 3 One role Toughness 4 of 5 Sturdy Procs to react to 4 of 5 Often Big moments 3 of 5 A few Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 5 of 5 Control is the game Positioning 5 of 5 All the time Downtime 2 of 5 Rest often -
How it plays
Affliction
Warlock, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 1 of 5 Steady Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 4 of 5 Mobile Solo friendly 5 of 5 Great alone Group friendly 4 of 5 Wanted Physical or magical 5 of 5 All spells Hybrid flexibility 1 of 3 One role Toughness 4 of 5 Sturdy Procs to react to 2 of 5 Rare Big moments 1 of 5 None Instant or cast 3 of 5 A mix Pet or minion play 4 of 5 Pet matters Control play 4 of 5 A lot Positioning 3 of 5 Some Downtime 5 of 5 Almost never rest -
How it plays
Demonology
Warlock, each trait on its own scaleTrait Score Means Activity 2 of 5 Relaxed Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 3 of 5 Some flair Decision depth 2 of 5 Few choices Mobility 2 of 5 Little movement Solo friendly 5 of 5 Great alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 1 of 3 One role Toughness 5 of 5 Shrugs off mistakes Procs to react to 1 of 5 None to watch Big moments 2 of 5 One, rarely Instant or cast 2 of 5 Mostly casts Pet or minion play 5 of 5 Pet-centered Control play 3 of 5 Some Positioning 2 of 5 Little Downtime 5 of 5 Almost never rest -
How it plays
Destruction
Warlock, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 4 of 5 Bursty Flashiness ? uncertain 5 of 5 Light show Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 3 of 5 Fine alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 1 of 3 One role Toughness 2 of 5 Fragile Procs to react to 2 of 5 Rare Big moments 3 of 5 A few Instant or cast 2 of 5 Mostly casts Pet or minion play 3 of 5 A pet helps Control play 3 of 5 Some Positioning 2 of 5 Little Downtime 3 of 5 Rest sometimes -
How it plays
Balance
Druid, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 4 of 5 Flashy Decision depth 3 of 5 Some choices Mobility 3 of 5 Some movement Solo friendly 2 of 5 Weak alone Group friendly 2 of 5 Sometimes wanted Physical or magical 5 of 5 All spells Hybrid flexibility 3 of 3 Three roles Toughness 2 of 5 Fragile Procs to react to 3 of 5 Some Big moments 2 of 5 One, rarely Instant or cast 2 of 5 Mostly casts Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 2 of 5 Rest often -
How it plays
Feral Cat
Druid, each trait on its own scaleTrait Score Means Activity 4 of 5 Busy Damage profile 3 of 5 Mixed Flashiness ? uncertain 2 of 5 Modest Decision depth 4 of 5 Many choices Mobility 3 of 5 Some movement Solo friendly 1 of 5 Struggles alone Group friendly 2 of 5 Sometimes wanted Physical or magical 1 of 5 All physical Hybrid flexibility 3 of 3 Three roles Toughness 3 of 5 Average Procs to react to 2 of 5 Rare Big moments 3 of 5 A few Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 4 of 5 A lot Downtime 4 of 5 Rest rarely -
How it plays
Feral Bear
Druid, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 2 of 5 Mostly steady Flashiness ? uncertain 2 of 5 Modest Decision depth 3 of 5 Some choices Mobility 2 of 5 Little movement Solo friendly 3 of 5 Fine alone Group friendly 3 of 5 Welcome Physical or magical 1 of 5 All physical Hybrid flexibility 3 of 3 Three roles Toughness 5 of 5 Shrugs off mistakes Procs to react to 1 of 5 None to watch Big moments 2 of 5 One, rarely Instant or cast 5 of 5 All instant Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 3 of 5 Some Downtime 4 of 5 Rest rarely -
How it plays
Restoration
Druid, each trait on its own scaleTrait Score Means Activity 3 of 5 Steady Damage profile 1 of 5 Steady Flashiness ? uncertain 3 of 5 Some flair Decision depth 3 of 5 Some choices Mobility 4 of 5 Mobile Solo friendly 2 of 5 Weak alone Group friendly 3 of 5 Welcome Physical or magical 5 of 5 All spells Hybrid flexibility 3 of 3 Three roles Toughness 3 of 5 Average Procs to react to 1 of 5 None to watch Big moments 3 of 5 A few Instant or cast 3 of 5 A mix Pet or minion play 1 of 5 No pet Control play 2 of 5 A little Positioning 2 of 5 Little Downtime 2 of 5 Rest often
How your fit is worked out
Only the traits you set count. On each one, a spec scores 1 on your target and loses a quarter for each step away, so a trait with three words loses half at most. Solo friendly, Group friendly, Hybrid flexibility, Downtime are "at least this": a spec above your target loses nothing, so their lowest word is not offered. Solo friendly and group friendly are stretched so the lowest spec on their lists is 1 and the highest 5.
Your fit, from 0 to 100%, is the average of those scores. Each trait counts the same unless you adjust the weights, and then only how the weights compare matters.
The letters compare each spec with the best fit you can get, not with how good it is. The top spec is always S, each letter after it covers 10 more points, and F is everything further down. When the best fit is under 70%, a note says nothing fits well. A close call (±) marks a letter that an uncertain score could change if it were half a step off.
Specs with the same % go in this order: closer on your heaviest trait, then closer on all your traits counted alike, then by name.
Filters take specs out before anything is scored. Each spec's scores were made against the words shown for each trait, and its role, resource and armor at 60 come from the class data.
Some traits travel together across the specs, so setting both of a pair counts one taste about twice. The page says so when you do. Measured from the scores, these pairs move together most:
- Flashiness and Physical or magical
- Physical or magical and Instant or cast
- Activity and Decision depth
- Flashiness and Instant or cast
- Solo friendly and Toughness
- Toughness and Downtime
- Solo friendly and Downtime
- Control play and Positioning
- Hybrid flexibility and Control play