WoW Forever DB
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Tier list

Most Fun

Set the traits you enjoy and every spec is ranked by how well it fits you.

As of · build 1.60.1.70658

Fun is yours to define, so this list has no verdict of its own. Each spec carries a score from 1 to 5 on every trait below, made against written anchors. Pick a target for the traits that matter to you and leave the rest on Any; only the traits you set count. The letters measure how well a spec fits your settings, not how good it is.

Every spec, trait by trait

  1. Melee damage · Rage · Plate (mail until 40)

    How it plays
    Arms Warrior, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 4 of 5Bursty
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 1 of 5Struggles alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 1 of 5All physical
    Hybrid flexibility 2 of 3Two roles
    Toughness 3 of 5Average
    Procs to react to 3 of 5Some
    Big moments 3 of 5A few
    Instant or cast 4 of 5Mostly instant
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 2 of 5Rest often
  2. Melee damage · Rage · Plate (mail until 40)

    How it plays
    Fury Warrior, each trait on its own scale
    TraitScoreMeans
    Activity 4 of 5Busy
    Damage profile 3 of 5Mixed
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 1 of 5Struggles alone
    Group friendly 3 of 5Welcome
    Physical or magical 1 of 5All physical
    Hybrid flexibility 2 of 3Two roles
    Toughness 2 of 5Fragile
    Procs to react to 2 of 5Rare
    Big moments 4 of 5Several
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 1 of 5Stand and press
    Downtime 2 of 5Rest often
  3. Tank · Rage · Plate (mail until 40)

    How it plays
    Protection Warrior, each trait on its own scale
    TraitScoreMeans
    Activity 5 of 5Very busy
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 4 of 5Many choices
    Mobility 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 5 of 5Always wanted
    Physical or magical 1 of 5All physical
    Hybrid flexibility 2 of 3Two roles
    Toughness 4 of 5Sturdy
    Procs to react to 3 of 5Some
    Big moments 3 of 5A few
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 3 of 5Some
    Positioning 3 of 5Some
    Downtime 3 of 5Rest sometimes
  4. Healer · Mana · Plate (mail until 40)

    How it plays
    Holy Paladin, each trait on its own scale
    TraitScoreMeans
    Activity 2 of 5Relaxed
    Damage profile 1 of 5Steady
    Flashiness ? uncertain 4 of 5Flashy
    Decision depth 2 of 5Few choices
    Mobility 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 3 of 3Three roles
    Toughness 4 of 5Sturdy
    Procs to react to 1 of 5None to watch
    Big moments 3 of 5A few
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 1 of 5Stand and press
    Downtime 3 of 5Rest sometimes
  5. Tank · Mana · Plate (mail until 40)

    How it plays
    Protection Paladin, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 4 of 5Flashy
    Decision depth 2 of 5Few choices
    Mobility 2 of 5Little movement
    Solo friendly 4 of 5Strong alone
    Group friendly 4 of 5Wanted
    Physical or magical 4 of 5Mostly spells
    Hybrid flexibility 3 of 3Three roles
    Toughness 5 of 5Shrugs off mistakes
    Procs to react to 1 of 5None to watch
    Big moments 3 of 5A few
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 4 of 5Rest rarely
  6. Melee damage · Mana · Plate (mail until 40)

    How it plays
    Retribution Paladin, each trait on its own scale
    TraitScoreMeans
    Activity 2 of 5Relaxed
    Damage profile 3 of 5Mixed
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 1 of 5Simple priority
    Mobility 2 of 5Little movement
    Solo friendly 3 of 5Fine alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 3 of 5A mix
    Hybrid flexibility 3 of 3Three roles
    Toughness 5 of 5Shrugs off mistakes
    Procs to react to 1 of 5None to watch
    Big moments 2 of 5One, rarely
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 3 of 5Some
    Positioning 1 of 5Stand and press
    Downtime 4 of 5Rest rarely
  7. Ranged damage · Mana · Mail (leather until 40)

    How it plays
    Beast Mastery Hunter, each trait on its own scale
    TraitScoreMeans
    Activity 2 of 5Relaxed
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 2 of 5Few choices
    Mobility 4 of 5Mobile
    Solo friendly 4 of 5Strong alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 1 of 5All physical
    Hybrid flexibility 1 of 3One role
    Toughness 5 of 5Shrugs off mistakes
    Procs to react to 1 of 5None to watch
    Big moments 3 of 5A few
    Instant or cast 3 of 5A mix
    Pet or minion play 5 of 5Pet-centered
    Control play 3 of 5Some
    Positioning 4 of 5A lot
    Downtime 5 of 5Almost never rest
  8. Ranged damage · Mana · Mail (leather until 40)

    How it plays
    Marksmanship Hunter, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 3 of 5Mixed
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 3 of 5Some movement
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 2 of 5Mostly physical
    Hybrid flexibility 1 of 3One role
    Toughness 3 of 5Average
    Procs to react to 2 of 5Rare
    Big moments 3 of 5A few
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 3 of 5Some
    Positioning 5 of 5All the time
    Downtime 4 of 5Rest rarely
  9. Melee damage · Mana · Mail (leather until 40)

    How it plays
    Survival Hunter, each trait on its own scale
    TraitScoreMeans
    Activity 4 of 5Busy
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 3 of 5Some choices
    Mobility 3 of 5Some movement
    Solo friendly 2 of 5Weak alone
    Group friendly 1 of 5Rarely wanted
    Physical or magical 2 of 5Mostly physical
    Hybrid flexibility 1 of 3One role
    Toughness 3 of 5Average
    Procs to react to 3 of 5Some
    Big moments 2 of 5One, rarely
    Instant or cast 5 of 5All instant
    Pet or minion play 3 of 5A pet helps
    Control play 3 of 5Some
    Positioning 3 of 5Some
    Downtime 4 of 5Rest rarely
  10. Melee damage · Energy · Leather

    How it plays
    Assassination Rogue, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 4 of 5Bursty
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 3 of 5Some choices
    Mobility 3 of 5Some movement
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 2 of 5Mostly physical
    Hybrid flexibility 1 of 3One role
    Toughness 2 of 5Fragile
    Procs to react to 2 of 5Rare
    Big moments 3 of 5A few
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 4 of 5A lot
    Positioning 4 of 5A lot
    Downtime 3 of 5Rest sometimes
  11. Melee damage · Energy · Leather

    How it plays
    Combat Rogue, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 3 of 5Mixed
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 2 of 5Few choices
    Mobility 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 1 of 5All physical
    Hybrid flexibility 1 of 3One role
    Toughness 3 of 5Average
    Procs to react to 3 of 5Some
    Big moments 4 of 5Several
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 3 of 5Some
    Positioning 2 of 5Little
    Downtime 3 of 5Rest sometimes
  12. Melee damage · Energy · Leather

    How it plays
    Subtlety Rogue, each trait on its own scale
    TraitScoreMeans
    Activity 4 of 5Busy
    Damage profile 5 of 5Very bursty
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 5 of 5Constant decisions
    Mobility 3 of 5Some movement
    Solo friendly 2 of 5Weak alone
    Group friendly 1 of 5Rarely wanted
    Physical or magical 1 of 5All physical
    Hybrid flexibility 1 of 3One role
    Toughness 2 of 5Fragile
    Procs to react to 1 of 5None to watch
    Big moments 4 of 5Several
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 5 of 5Control is the game
    Positioning 5 of 5All the time
    Downtime 3 of 5Rest sometimes
  13. Healer, Ranged damage · Mana · Cloth

    How it plays
    Discipline Priest, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 3 of 5Some movement
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 2 of 3Two roles
    Toughness 3 of 5Average
    Procs to react to 1 of 5None to watch
    Big moments 3 of 5A few
    Instant or cast 3 of 5A mix
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 2 of 5Rest often
  14. Healer · Mana · Cloth

    How it plays
    Holy Priest, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 1 of 5Steady
    Flashiness ? uncertain 4 of 5Flashy
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 1 of 5Struggles alone
    Group friendly 4 of 5Wanted
    Physical or magical 5 of 5All spells
    Hybrid flexibility 2 of 3Two roles
    Toughness 2 of 5Fragile
    Procs to react to 1 of 5None to watch
    Big moments 2 of 5One, rarely
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 2 of 5Rest often
  15. Ranged damage · Mana · Cloth

    How it plays
    Shadow Priest, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 3 of 5Some movement
    Solo friendly 4 of 5Strong alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 5 of 5All spells
    Hybrid flexibility 2 of 3Two roles
    Toughness 3 of 5Average
    Procs to react to 1 of 5None to watch
    Big moments 2 of 5One, rarely
    Instant or cast 3 of 5A mix
    Pet or minion play 1 of 5No pet
    Control play 3 of 5Some
    Positioning 2 of 5Little
    Downtime 4 of 5Rest rarely
  16. Ranged damage · Mana · Mail (leather until 40)

    How it plays
    Elemental Shaman, each trait on its own scale
    TraitScoreMeans
    Activity ? uncertain 3 of 5Steady
    Damage profile ? uncertain 4 of 5Bursty
    Flashiness ? uncertain 5 of 5Light show
    Decision depth ? uncertain 3 of 5Some choices
    Mobility ? uncertain 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical ? uncertain 5 of 5All spells
    Hybrid flexibility 2 of 3Two roles
    Toughness ? uncertain 3 of 5Average
    Procs to react to ? uncertain 2 of 5Rare
    Big moments ? uncertain 2 of 5One, rarely
    Instant or cast ? uncertain 2 of 5Mostly casts
    Pet or minion play ? uncertain 2 of 5A little
    Control play ? uncertain 2 of 5A little
    Positioning ? uncertain 2 of 5Little
    Downtime ? uncertain 2 of 5Rest often
  17. Melee damage · Mana · Mail (leather until 40)

    How it plays
    Enhancement Shaman, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 4 of 5Bursty
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 3 of 5A mix
    Hybrid flexibility 2 of 3Two roles
    Toughness 4 of 5Sturdy
    Procs to react to 4 of 5Often
    Big moments 3 of 5A few
    Instant or cast 5 of 5All instant
    Pet or minion play 2 of 5A little
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 4 of 5Rest rarely
  18. Healer · Mana · Mail (leather until 40)

    How it plays
    Restoration Shaman, each trait on its own scale
    TraitScoreMeans
    Activity 2 of 5Relaxed
    Damage profile 1 of 5Steady
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 1 of 5Struggles alone
    Group friendly 4 of 5Wanted
    Physical or magical 5 of 5All spells
    Hybrid flexibility 2 of 3Two roles
    Toughness 3 of 5Average
    Procs to react to 2 of 5Rare
    Big moments 3 of 5A few
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 3 of 5A pet helps
    Control play 1 of 5No control
    Positioning 2 of 5Little
    Downtime 3 of 5Rest sometimes
  19. Ranged damage · Mana · Cloth

    How it plays
    Arcane Mage, each trait on its own scale
    TraitScoreMeans
    Activity ? uncertain 3 of 5Steady
    Damage profile 4 of 5Bursty
    Flashiness ? uncertain 5 of 5Light show
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 5 of 5All spells
    Hybrid flexibility 1 of 3One role
    Toughness 2 of 5Fragile
    Procs to react to 4 of 5Often
    Big moments 5 of 5Big cooldowns often
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 3 of 5Some
    Positioning 3 of 5Some
    Downtime 1 of 5Rest after every fight
  20. Ranged damage · Mana · Cloth

    How it plays
    Fire Mage, each trait on its own scale
    TraitScoreMeans
    Activity ? uncertain 3 of 5Steady
    Damage profile 5 of 5Very bursty
    Flashiness ? uncertain 5 of 5Light show
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 1 of 3One role
    Toughness 1 of 5Dies to mistakes
    Procs to react to 5 of 5All the time
    Big moments 4 of 5Several
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 3 of 5Some
    Downtime 2 of 5Rest often
  21. Ranged damage · Mana · Cloth

    How it plays
    Frost Mage, each trait on its own scale
    TraitScoreMeans
    Activity ? uncertain 3 of 5Steady
    Damage profile 3 of 5Mixed
    Flashiness ? uncertain 4 of 5Flashy
    Decision depth 3 of 5Some choices
    Mobility 4 of 5Mobile
    Solo friendly 4 of 5Strong alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 1 of 3One role
    Toughness 4 of 5Sturdy
    Procs to react to 4 of 5Often
    Big moments 3 of 5A few
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 5 of 5Control is the game
    Positioning 5 of 5All the time
    Downtime 2 of 5Rest often
  22. Ranged damage · Mana · Cloth

    How it plays
    Affliction Warlock, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 1 of 5Steady
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 4 of 5Mobile
    Solo friendly 5 of 5Great alone
    Group friendly 4 of 5Wanted
    Physical or magical 5 of 5All spells
    Hybrid flexibility 1 of 3One role
    Toughness 4 of 5Sturdy
    Procs to react to 2 of 5Rare
    Big moments 1 of 5None
    Instant or cast 3 of 5A mix
    Pet or minion play 4 of 5Pet matters
    Control play 4 of 5A lot
    Positioning 3 of 5Some
    Downtime 5 of 5Almost never rest
  23. Ranged damage · Mana · Cloth

    How it plays
    Demonology Warlock, each trait on its own scale
    TraitScoreMeans
    Activity 2 of 5Relaxed
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 2 of 5Few choices
    Mobility 2 of 5Little movement
    Solo friendly 5 of 5Great alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 1 of 3One role
    Toughness 5 of 5Shrugs off mistakes
    Procs to react to 1 of 5None to watch
    Big moments 2 of 5One, rarely
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 5 of 5Pet-centered
    Control play 3 of 5Some
    Positioning 2 of 5Little
    Downtime 5 of 5Almost never rest
  24. Ranged damage · Mana · Cloth

    How it plays
    Destruction Warlock, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 4 of 5Bursty
    Flashiness ? uncertain 5 of 5Light show
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 3 of 5Fine alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 1 of 3One role
    Toughness 2 of 5Fragile
    Procs to react to 2 of 5Rare
    Big moments 3 of 5A few
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 3 of 5A pet helps
    Control play 3 of 5Some
    Positioning 2 of 5Little
    Downtime 3 of 5Rest sometimes
  25. Ranged damage · Mana · Leather

    How it plays
    Balance Druid, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 4 of 5Flashy
    Decision depth 3 of 5Some choices
    Mobility 3 of 5Some movement
    Solo friendly 2 of 5Weak alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 5 of 5All spells
    Hybrid flexibility 3 of 3Three roles
    Toughness 2 of 5Fragile
    Procs to react to 3 of 5Some
    Big moments 2 of 5One, rarely
    Instant or cast 2 of 5Mostly casts
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 2 of 5Rest often
  26. Melee damage · Energy · Leather

    How it plays
    Feral Cat Druid, each trait on its own scale
    TraitScoreMeans
    Activity 4 of 5Busy
    Damage profile 3 of 5Mixed
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 4 of 5Many choices
    Mobility 3 of 5Some movement
    Solo friendly 1 of 5Struggles alone
    Group friendly 2 of 5Sometimes wanted
    Physical or magical 1 of 5All physical
    Hybrid flexibility 3 of 3Three roles
    Toughness 3 of 5Average
    Procs to react to 2 of 5Rare
    Big moments 3 of 5A few
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 4 of 5A lot
    Downtime 4 of 5Rest rarely
  27. Tank · Rage · Leather

    How it plays
    Feral Bear Druid, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 2 of 5Mostly steady
    Flashiness ? uncertain 2 of 5Modest
    Decision depth 3 of 5Some choices
    Mobility 2 of 5Little movement
    Solo friendly 3 of 5Fine alone
    Group friendly 3 of 5Welcome
    Physical or magical 1 of 5All physical
    Hybrid flexibility 3 of 3Three roles
    Toughness 5 of 5Shrugs off mistakes
    Procs to react to 1 of 5None to watch
    Big moments 2 of 5One, rarely
    Instant or cast 5 of 5All instant
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 3 of 5Some
    Downtime 4 of 5Rest rarely
  28. Healer · Mana · Leather

    How it plays
    Restoration Druid, each trait on its own scale
    TraitScoreMeans
    Activity 3 of 5Steady
    Damage profile 1 of 5Steady
    Flashiness ? uncertain 3 of 5Some flair
    Decision depth 3 of 5Some choices
    Mobility 4 of 5Mobile
    Solo friendly 2 of 5Weak alone
    Group friendly 3 of 5Welcome
    Physical or magical 5 of 5All spells
    Hybrid flexibility 3 of 3Three roles
    Toughness 3 of 5Average
    Procs to react to 1 of 5None to watch
    Big moments 3 of 5A few
    Instant or cast 3 of 5A mix
    Pet or minion play 1 of 5No pet
    Control play 2 of 5A little
    Positioning 2 of 5Little
    Downtime 2 of 5Rest often

How your fit is worked out

Only the traits you set count. On each one, a spec scores 1 on your target and loses a quarter for each step away, so a trait with three words loses half at most. Solo friendly, Group friendly, Hybrid flexibility, Downtime are "at least this": a spec above your target loses nothing, so their lowest word is not offered. Solo friendly and group friendly are stretched so the lowest spec on their lists is 1 and the highest 5.

Your fit, from 0 to 100%, is the average of those scores. Each trait counts the same unless you adjust the weights, and then only how the weights compare matters.

The letters compare each spec with the best fit you can get, not with how good it is. The top spec is always S, each letter after it covers 10 more points, and F is everything further down. When the best fit is under 70%, a note says nothing fits well. A close call (±) marks a letter that an uncertain score could change if it were half a step off.

Specs with the same % go in this order: closer on your heaviest trait, then closer on all your traits counted alike, then by name.

Filters take specs out before anything is scored. Each spec's scores were made against the words shown for each trait, and its role, resource and armor at 60 come from the class data.

Some traits travel together across the specs, so setting both of a pair counts one taste about twice. The page says so when you do. Measured from the scores, these pairs move together most:

  • Flashiness and Physical or magical
  • Physical or magical and Instant or cast
  • Activity and Decision depth
  • Flashiness and Instant or cast
  • Solo friendly and Toughness
  • Toughness and Downtime
  • Solo friendly and Downtime
  • Control play and Positioning
  • Hybrid flexibility and Control play