Video
Class Highlights - Part 1: Warrior, Shaman, Rogue | World of Warcraft: Forever
Summary
Blizzard's first class video covers
Warrior,
Shaman and
Rogue changes in Forever, from steadier Warrior rage to a Shaman totem bar and smoother Rogue energy. It is a short design overview, and later beta patches have changed some details. For Warriors it describes tank-focused additions; for Shamans, easier totem handling; for Rogues, continuous energy and merged weapon talents.
Highlights
Warrior rage now arrives at a steady rate tied to weapon speed, and counts the damage an enemy tried to deal before mitigation.- Protection
Warriors can use
Thunder Clap and
Charge from
Defensive Stance, and
Shield Wall,
Retaliation and
Recklessness have separate cooldowns. - Arms and
Rogue weapon specialisations are merged into single talents (Weapon Master,
Hack and Slash), so a new weapon needs no respec.
Shamans can drop a full set of four totems with one of three new Call spells, move them with
Totemic Projection, and keep them for five minutes;
Riptide,
Lava Burst and
Lightning Overload are new.
Rogue energy refills continuously;
Subtlety gains
Cutthroat, and
Assassination gets a two-weapon
Mutilate and the
Venom finisher.
Guides this affects
Related news
- WoW Forever Beta Development Notes – Updated October 15 , updated
- World of Warcraft: Forever Class Deep Dives — Rogue and Warlock
- World of Warcraft: Forever Class Deep Dives — Hunter and Druid
- World of Warcraft: Forever Class Deep Dives — Priest and Warrior
- Create the Hero You Want to Be in World of Warcraft: Forever
This is our own summary of Blizzard's video, not Blizzard's words. The video is the authority.