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Dungeon · Tanaris

Zul'Farrak

Five-player troll dungeon in Tanaris, eight client bosses, with a pyramid battle before the last one.

Hydromancer Velratha

She is a sand troll hydromancer who heals her allies and throws water bolts. The tank holds her, and the group interrupts Healing Wave and Water Bolt as they come.

Her Crashing Wave is a typhoon that deals Nature damage and knocks back five yards, so stand out of its path. Kill her quickly: a healer who keeps getting casts off prolongs the fight.

In short: interrupt both casts, dodge the typhoon.

Hydromancer Velratha’s abilities
AbilityEffect
Heals an ally; interruptible.
Water BoltFrost bolt at a player; interruptible.
Crashing WaveSummons a typhoon that deals Nature damage and knocks players back 5 yards.

Loot

Hydromancer Velratha’s loot
ItemSlotTypeLevelClass
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Gahz'rilla

The hydra demigod is called by striking the summoning gong at the end of the sacred pool. Her Slam hits nearby players and knocks them back, so melee should expect to be thrown off and step back in.

Freeze Solid is a magic stun that deals Frost damage every two seconds for six seconds, so healers cover whoever it hits. Icicle slows its target by half for ten seconds.

In short: heal through Freeze Solid, expect knockbacks.

Gahz'rilla’s abilities
AbilityEffect
Frost bolt that slows movement by 50% for 10 seconds.
Magic stun with Frost damage every 2 seconds for 6 seconds.
Melee hit with area damage and a knockback.

Loot

Gahz'rilla’s loot
ItemSlotTypeLevelClass
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Antu'sul

Antu'sul is a sand troll shaman. He calls a basilisk, a Servant of Antu'sul, at three quarters and again at a quarter of his health. The servant's Petrify stuns a player for three seconds, so kill each servant before returning to the boss.

He drops a Healing Ward that heals his allies every three seconds, and an Earthgrab Totem that roots nearby players for four seconds every five. Both last 30 seconds or until destroyed, so a fast damage dealer should break them at once. He also shocks players and heals himself.

In short: handle the servants, break the ward and totem.

Antu'sul’s abilities
AbilityEffect
He heals himself.
Ward at his feet that heals his allies every 3 seconds for 30 seconds.
Totem at his feet that roots nearby players for 4 seconds every 5 seconds.
Antu'sul's MinionSummons a Servant of Antu'sul, a basilisk that casts Petrify.
Earth ShockNature damage and a 2-second spell lockout.
Chain LightningNature damage that arcs to up to 3 players.

Theka the Martyr

He is an undead troll standing among scarabs, so avoid area damage that would pull the swarm. Fevered Plague is a disease that deals Nature damage up front and then over 30 seconds; interrupt it or cure it.

At about a quarter of his health he transforms and becomes immune to physical and shadow damage for a short time. Stunning him from that point to the end keeps the immunity from happening.

In short: stun him near the end, interrupt or cure the plague.

Theka the Martyr’s abilities
AbilityEffect
Disease: Nature damage, then more every 3 seconds for 30 seconds; interruptible.
Theka TransformAt low health, brief immunity to physical and shadow damage.

Loot

Theka the Martyr’s loot
ItemSlotTypeLevelClass
—All

Witch Doctor Zum'rah

He keeps making adds. A ward at his feet makes a skeleton every five seconds for 20 seconds, and he wakes zombies from the graves around him. Kill him fast, and stun him if you can, since stunning him can keep the adds from spawning. Destroy any totem he drops.

Do not stand near the graves once the fight starts, because they are easy to wake by accident. Some groups open the nearby graves first, so only a few zombies come when the fight starts. The zombies can be feared, and interrupts stop his Shadow Bolt, Shadow Bolt Volley and Healing Wave.

In short: kill him fast, avoid graves, interrupt the volley.

Witch Doctor Zum'rah’s abilities
AbilityEffect
Ward at his feet that makes a skeleton every 5 seconds for 20 seconds.
Shadow damage; interruptible.
Shadow damage to everyone nearby; interruptible.
Heals an ally; interruptible.
Awaken Zul'farrak ZombieRaises a zombie from a nearby grave.

Nekrum Gutchewer

Nekrum and Shadowpriest Sezz'ziz fight together at the end of the pyramid battle, and killing Nekrum ends it and opens the way to Chief Ukorz Sandscalp. Sergeant Bly's party and the trolls rush in during the same event, so start it with the group ready and healer mana full.

His Fevered Plague is a disease that deals Nature damage and then more every five seconds for three minutes. Interrupt it or cure it.

In short: survive the swarm, interrupt or cure the plague.

Nekrum Gutchewer’s abilities
AbilityEffect
Disease: Nature damage, then more every 5 seconds for 3 minutes; interruptible.

Loot

Nekrum Gutchewer’s loot
ItemSlotTypeLevelClass
—All

Shadowpriest Sezz'ziz

She fights beside Nekrum in the pyramid battle, so take her out early. Interrupt Shadow Bolt, Renew and Heal. Psychic Scream sends up to five nearby players running in terror for six seconds, and it is a magic effect.

Fear Ward or Tremor Totem answers the scream.

In short: interrupt her, answer the scream.

Shadowpriest Sezz'ziz’s abilities
AbilityEffect
Shadow damage; interruptible.
Magic fear on up to 5 nearby players for 6 seconds.
Magic heal over time on an ally, every 3 seconds for 20 seconds; interruptible.
Single-target heal; interruptible.

Chief Ukorz Sandscalp

Ukorz is reachable only after Nekrum has fallen, and the troll Ruuzlu stands beside him. Take Ruuzlu out first, then focus the chief.

Wide Slash hits everyone in a cone in front of him and Cleave also hits the target's nearest ally, so the tank faces him away from the group. Enrage raises his damage, so healers save cooldowns for it.

In short: Ruuzlu first, face him away, expect the damage boost.

Chief Ukorz Sandscalp’s abilities
AbilityEffect
Melee hit on the target and its nearest ally.
Melee hit on everyone in a cone in front of him.
Raises his attack speed and damage for 2 minutes.
Warrior stance that generates rage as he strikes.

Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Tanaris · All dungeons and raids