Dungeon · Desolace
Maraudon
Five-player cave dungeon in Desolace with three branches and eight client bosses, ending with an earth princess.
Noxxion
An ooze elemental whose attacks are all Nature damage, so plate armor does not help; a tank with a large health pool does better, and holding aggro is where groups most often fail. Toxic
Volley poisons everyone nearby for Nature damage now and every three seconds for 15 seconds.
Partway through he divides into five Noxxion Spawn and cannot fight for up to 20 seconds. Use area damage on the spawn, heal up, and return to Noxxion when he re-forms. Uppercut knocks his target away.
In short: area damage on the spawn, cure the poison, hold aggro.
| Ability | Effect |
|---|---|
| Poison: Nature damage to everyone nearby, then every 3 seconds for 15 seconds. | |
| Uppercut | Physical damage that knocks the target away. |
| Summon Noxxion Spawn | Splits him into 5 Noxxion Spawn; he re-forms when all are dead. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| — | All |
Razorlash
A fast, easy lasher whose attacks are all physical; the only real danger is its Puncture bleed.
Cleave hits the target and up to two others near it, so the tank faces it away from the group.
In short: face away, heal the Puncture bleed.
| Ability | Effect |
|---|---|
| Melee hit on the target and its nearest allies, up to 3 targets. | |
| Bleed: Physical damage every 2 seconds for 10 seconds. | |
| Thrash | Two extra melee attacks on its target. |
Tinkerer Gizlock
A goblin tinkerer who throws bombs and uses a Goblin Dragon Gun, a channeled cone of fire. Back out of the cone while he channels and he will not follow. His Bomb hits an area for Fire damage, so move off it.
Flash Bomb makes beasts in a five-yard area run away for ten seconds, which includes a
hunter's pet.
In short: step out of the gun's cone, move off bombs, watch pets.
| Ability | Effect |
|---|---|
| Fire damage to everyone in a selected area. | |
| Channeled cone of Fire damage for 8 seconds in front of him. | |
| Beasts within 5 yards run away for 10 seconds. | |
| Shoot | Ranged physical attack. |
Lord Vyletongue
A satyr (a demon) guarded by four stealthed Putridus Shadowstalkers. Two stand in the doorway and can be pulled without waking him; the two in his room are linked to him. Nearby satyrs gouge, which can drop the tank, so be ready to taunt.
He uses a bow, so close in on him fast. Smoke Bomb is a magic stun for four seconds on nearby players, and
Blink teleports him 20 yards forward and frees him from bonds.
In short: pull the doorway guards alone, close the gap, dispel the stun.
| Ability | Effect |
|---|---|
| Magic stun on nearby players for 4 seconds. | |
| Ranged damage to up to 5 targets. | |
| Blink | Teleports him 20 yards forward and frees him from any bonds. |
| Shoot | Ranged physical attack. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| — | All |
Celebras the Cursed
A corrupted
druid in the Wicked Grotto, further in than Lord Vyletongue. He summons three Corrupt Forces of Nature for one minute, so area damage helps.
Wrath and
Entangling Roots can both be interrupted; Roots holds its target in place and deals Nature damage every three seconds for five seconds.
Twisted
Tranquility hits everyone nearby with Nature damage, cuts movement speed by 70% and slows their attacks by 300%. When he dies, Celebras the Redeemed takes his place.
In short: area damage on the adds, interrupt Wrath and Roots, heal through the slow.
| Ability | Effect |
|---|---|
| Nature bolt at his target; interruptible. | |
| Roots the target and deals Nature damage every 3 seconds for 5 seconds; interruptible. | |
| Summons 3 Corrupt Forces of Nature for 1 minute. | |
| Twisted Tranquility | Nature damage to everyone nearby, with a 70% movement slow and a 300% attack slow. |
Landslide
An earth behemoth in Earth Song Falls. He summons Theradrim Shardlings every two seconds, and the easy answer is to ignore them and kill him: the shardlings die with him. Knock Away throws the tank back, and Trample damages the target and everyone close to it.
In short: ignore the shardlings, kill the boss.
| Ability | Effect |
|---|---|
| Damage and a knockback on the target. | |
| Damage to the target and nearby players. | |
| Summons Theradrim Shardlings. | |
| Landslide | Stuns players in an area for 8 seconds and summons shardlings every 2 seconds. |
Rotgrip
A giant white crocolisk below Zaetar's Grave. Groups usually take him after Theradras by jumping off the bridge to her island, and pulling him to the surface avoids fighting underwater. He hits hard but is straightforward.
Puncture is a bleed, and Fatal Bite heals him for twice the damage it deals, so burn him down rather than drag the fight out.
In short: pull him to the surface, burst him down.
| Ability | Effect |
|---|---|
| Physical damage that heals him for twice the damage dealt. | |
| Bleed: Physical damage every 2 seconds for 10 seconds. |
Princess Theradras
The last boss, a level 39 elite earth elemental in Classic. Her Repulsive Gaze paralyzes its target with terror for six seconds and makes other nearby players flee; with her fear and knockback she throws the aggro holder 20 to 30 yards, so a second tank is safest. A single tank can back into the water toward the wall and bounce back to her.
Fear Ward on the tanks helps.
She also slams the ground with Dust Field, which damages and knocks players back and interrupts casters, so keep casters out of range. Anyone who does not need to be in melee stays at maximum range, away from the edges so a knockback does not throw them into the river. Her Boulders knock players down.
In short: second tank or wall bounce, Fear Ward, stay at range.
| Ability | Effect |
|---|---|
| Thrown rock at an enemy. | |
| Dust Field | Damages and knocks back nearby players. |
| Knocks a player down; her thrown Boulders also cause a knockdown. | |
| Gives her 2 extra attacks. | |
| Paralyzes its target with terror for 6 seconds and makes nearby players flee. |
Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Desolace · All dungeons and raids