Dungeon · Badlands
Uldaman
Five-player Titan dungeon in the Badlands, eight client bosses, ending with a stone guardian.
Revelosh
Two plain troggs stand with him. The tank holds Revelosh and interrupts
Chain Lightning when possible.
Healers spread out so a chain does not hit everyone. Damage dealers kill the troggs first, then Revelosh, using interrupts. He drops the Shaft of Tsol, which is used for Ironaya.
In short: troggs first, interrupt Chain Lightning, keep the Shaft.
| Ability | Effect |
|---|---|
| Chain Lightning | Lightning that jumps between players; interruptible. |
The Lost Dwarves
Three dwarves: Baelog, Eric and Olaf. They are an optional event. The tank takes Olaf and gets threat on Eric; the healer stays far away and uses absorbs and heals over time.
Damage dealers kill Eric first, then Olaf, then Baelog, crowd-controlling Baelog meanwhile. The chest behind them holds the Gni'kiv Medallion.
In short: Eric, Olaf, Baelog, control Baelog.
| Ability | Effect |
|---|---|
| Rushing Charge | Eric charges at a target. |
| Shield Slam | Olaf's shield attack. |
Ironaya
Joining the Shaft of Tsol and the Gni'kiv Medallion wakes her. The tank faces her away from the group.
Healers focus the tank. She ignores damage-over-time effects, so ranged damage dealers spread out and avoid them, and melee spread to dodge Arcing Smash.
In short: face away, spread out, no damage-over-time effects.
| Ability | Effect |
|---|---|
| Arcing Smash | Frontal cleave. |
| Knock Away | Knockback. |
Obsidian Sentinel
He has lots of armour and health and ignores damage over time. At two thirds and one third health he calls two small Obsidian Shards.
The tank faces him away so melee can hit from behind and picks up each Shard as it appears. Healers stay apart.
In short: kill the Shards first, then return to him.
Ancient Stone Keeper
High health and armour, and he ignores damage over time. The tank keeps threat on him.
Ranged damage dealers and healers stay at full range from Sand Storms, which slow and silence everyone near.
In short: stay away from the storms.
| Ability | Effect |
|---|---|
| Sand Storm | Area slow and silence. |
Galgann Firehammer
He casts fire spells with heavy area damage, and two Shadowforge Geologists help him. The main tank separates Galgann and faces him away; a second tank, ideally a damage class, pulls one Geologist away.
Damage dealers kill the helpers first, then Galgann. Healers use absorbs and heals over time and dispel Amplify Flames, which raises the healing needed.
In short: split the helpers, dispel Amplify Flames.
| Ability | Effect |
|---|---|
| Fire damage increase; dispellable. |
Grimlok
He brings a Stonevault Geomancer, a Stonevault Brawler and a Jadespine Basilisk that stuns. The tank holds the pack against a wall.
Damage dealers crowd-control the helpers and kill Grimlok; with fewer than three crowd-control options, kill the Basilisk first. Healers position so the stun does not catch them.
In short: control three adds, burn Grimlok.
Archaedas
Pull him from range and kite him up the ramps to the previous round room full of columns. He calls Earthen Guardians and Vault Warders through the fight and, at a fifth health, four elite helpers that die with him.
Everyone spreads from him to avoid Ground Tremor, which stuns. Damage dealers kill helpers first and damage the boss only when they are dead. Use cooldowns, potions and bandages.
In short: kite to the columns, spread out, kill helpers first.
| Ability | Effect |
|---|---|
| Ground Tremor | Stuns nearby enemies. |
Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Badlands · All dungeons and raids