Dungeon · Badlands
Uldaman
Five-player Titan dungeon in the Badlands, eight client bosses, ending with a stone guardian.
Overview
Uldaman is a Classic Titan vault in the Badlands with eight bosses in the Forever client. It ends with the awakening of the guardian Archaedas.
At a glance
Getting there
The entrance is in Badlands, at on the zone’s map.
Who to bring
Dungeons in Forever expect crowd control, and this one is no exception.
- Immunities: the Sentinel, Stone Keeper and Ironaya ignore damage over time.
- Interrupts:
Chain Lightning on Revelosh. - Dispels: Amplify Flames on Galgann.
- Crowd control: three options for Grimlok's helpers.
- Tanks: a second tank, or a damage class that can hold one add, for Galgann.
Bosses
- Revelosh troggs first, interrupt
Chain Lightning, keep the Shaft. - The Lost Dwarves Eric, Olaf, Baelog, control Baelog.
- Ironaya face away, spread out, no damage-over-time effects.
- Obsidian Sentinel kill the Shards first, then return to him.
- Ancient Stone Keeper stay away from the storms.
- Galgann Firehammer split the helpers, dispel Amplify Flames.
- Grimlok control three adds, burn Grimlok.
- Archaedas kite to the columns, spread out, kill helpers first.
In the order the client lists them. Every boss’s strategy and abilities
Lore
Uldaman is an ancient Titan vault under the Badlands where the stone-keepers once guarded the secret of the earthen.
Dwarf explorers dug in, trogg and Dark Iron clans followed, and the vault's guardians rise to defend it.
Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Badlands · All dungeons and raids