Dungeon · Eastern Plaguelands
Stratholme
Five-player burning city in Eastern Plaguelands with a Scarlet side ending in Balnazzar, an undead side ending in Baron Rivendare, and 19 client bosses.
Hearthsinger Forresten
A rare ghost in Market Row, between the Main Gate and Service Entrance sides. He lulls a player to sleep, stunning them until they take damage or 8 seconds pass. Interrupt the lullaby when you can. He also uses
Multi-Shot against a random player and their neighbors, so spread out a little.
His dodge rises by 50 percent while he is in combat. He drops Piccolo of the Flaming Fire.
In short: interrupt the lullaby, spread out.
| Ability | Effect |
|---|---|
| Ranged damage to a random player and up to 2 nearby allies. | |
| Sleeps a player for 8 seconds or until they take damage; interruptible. | |
| Demoralizing Shout | Reduces melee attack power of nearby players for 30 seconds. |
| Shoot | Ranged physical attack on a random player. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | Cloth | 54 | All |
Timmy the Cruel
A ghoul who stands just outside the courtyard of the Scarlet
Bastion. He looks like the other ghouls, so do not skip him by mistake. He is a simple tank-and-spank fight, but he hits hard, so the tank needs good healing.
Ravenous
Claw heals him for the damage it deals. At half health he enrages, doing more damage and attacking faster, so save cooldowns for the second half.
In short: tank and spank, burn him down after the enrage.
| Ability | Effect |
|---|---|
| Enrage | At 50% health: 10% more Physical damage and 30% faster melee. |
| Physical damage to the target; heals him for the damage dealt. | |
| Thrash | Two extra melee attacks. |
Malor the Zealous
A crazed Scarlet
paladin alone in a side room of the Scarlet
Bastion, guarding a strongbox with the Medallion of Faith. You can clear the way to the room and take him down easily, or bypass him. The Medallion matters later, because it gets help against Baron Rivendare.
His Ground Smash stuns nearby players, so ranged should stay back. He heals with
Holy Light and uses
Lay on Hands on himself at 5 to 1 percent health, so burst him past that point.
In short: ranged stay back from the stun, burst him at the end.
| Ability | Effect |
|---|---|
| Physical damage to nearby enemies and a 3 second stun. | |
| Heals an ally. | |
| Lowers an enemy's Stamina by 1 for 20 seconds. | |
| Heals an ally for the caster's maximum health and drains his mana. |
Cannon Master Willey
A Scarlet mini-boss in the Hoard. He is not hard by himself, but Crimson Riflemen keep arriving, stand in one spot and shoot your group. The cannons beside him kill the riflemen if you load them with ammo from the piles.
Pick a Cannon Boy before the fight, ideally a healer or ranged damage dealer. Fire the cannon now and then to clear the riflemen, but save ammo. Keep at least one cannonball for the end, because his death spawns a crowd of riflemen. Knock Away knocks its target back.
In short: assign a Cannon Boy, save one ball for the end.
| Ability | Effect |
|---|---|
| Damage and a knockback on the target. | |
| Summon Crimson Rifleman | Summons Crimson Riflemen who shoot the group. |
| Pummel | Interrupts a spell for 5 seconds. |
| Shoot | Ranged physical attack. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Shoulder | Leather | 55 | All |
Archivist Galford
A human in the last corridor of the Scarlet
Bastion, guarding the Archive. He has two spells, both Fire. Burning Winds stuns a target and burns it for 1600 Fire damage over 8 seconds, so heal that player.
Fire Nova hits everyone close to him, so ranged stay away.
Killing him lets you use a book on his desk to burn the Archive, which finishes a quest.
In short: heal the Burning Winds target, ranged stay out of Fire Nova.
| Ability | Effect |
|---|---|
| Stuns a target and deals 1600 Fire damage over 8 seconds. | |
| Fire damage to nearby enemies. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Hands | Cloth | 54 | All |
Balnazzar
The last boss of the Scarlet side, in the Crimson Throne. He starts as Grand Crusader Dathrohan and changes into the dreadlord Balnazzar at 40% health with full health and mana. He keeps aggro through the change.
Shield the tank and engage Dathrohan first. Let the tank build threat before the rest of the group opens up. Pull him to face the back wall, away from the group, and keep ranged 10 to 15 yards back to avoid his stun. Crusader's Hammer stuns nearby enemies, and Crusader Strike stacks extra Holy damage on the tank.
Do not change tactics when he becomes Balnazzar. Keep him away from casters. Most of his spells are magic and can be dispelled. Sleep puts one player down for up to 20 seconds,
Psychic Scream makes up to five nearby players flee, Shadow Shock hits everyone close by,
Mind Blast causes a lot of threat, and Domination takes control of a low-level humanoid. When he dies, undead spawn outside the room, so fighting at the back wall helps.
In short: tank at the back wall, ranged away, dispel Sleep, fear protection on the tank.
| Ability | Effect |
|---|---|
| Shadow damage with high threat (both forms). | |
| Takes control of a humanoid enemy up to level 25 for 15 seconds (Balnazzar). | |
| Shadow damage to nearby enemies in 15 yards (Balnazzar). | |
| Magic: sleeps one enemy for up to 20 seconds; damage wakes it (Balnazzar). | |
| Magic: up to 5 nearby enemies flee for 6 seconds (Balnazzar). | |
| Damage; the target takes more Holy damage per stack, up to 5 stacks for 30 seconds (Dathrohan). | |
| Holy-based weapon strike (Dathrohan). | |
| Stuns nearby enemies for 4 seconds in 20 yards (Dathrohan). |
The Unforgiven
An elite wraith in Market Row on the Main Gate side. She appears when you walk past an archway after the turn that follows the rat gate trap, near Hearthsinger Forresten. Her appearance is scripted, so rest the group first. She brings four Vengeful Phantoms, and some small adds, which a
mage can handle.
She casts
Frost Nova now and then. Unrelenting Anguish is a channeled Shadow spell that can be interrupted. This is an easy fight.
In short: rest first, area damage on the phantoms, interrupt the channel.
| Ability | Effect |
|---|---|
| She casts it now and then. | |
| Unrelenting Anguish | Channeled Shadow damage over 5 seconds; interruptible. |
| Vengeful Phantom | Four phantoms come with her; they use |
Baroness Anastari
A banshee on top of the first ziggurat of the Gauntlet on the undead side. Her Possess takes control of a random group member, boosts their health and damage, and holds them for up to 2 minutes or until they fall to 50% health. Nuke her fast while she is in banshee form, to limit possession cycles.
To free a possessed player, damage them to 50% health, and they get a full heal when it ends. Or crowd control them until it fades, which is gentler but slower.
Mages can use
Ice Block and
paladins can use
Divine Shield to clear the possession on themselves. Do not use area fear, because it hurts your own group. Keep a heal-over-time on the tank, since a possessed healer cannot heal.
Banshee Curse lowers the hit chance of everyone near her by 35 percent for 12 seconds, and
Silence stops spellcasting for 6 seconds.
In short: burst her down, free the possessed player, no area fear.
| Ability | Effect |
|---|---|
| Curse: nearby players lose 35% hit chance for 12 seconds. | |
| Possess | Takes control of a random player for up to 2 minutes or until they reach 50% health. |
| Banshee Wail | Shadow damage to her target. |
| Silence | Magic: stops spellcasting for 6 seconds. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | Cloth | 54 | All |
Nerub'enkan
A crypt fiend that guards one of the three ziggurats before the Slaughter House. She is the hardest hitter of the three ziggurat bosses and is immune to stuns and immobilizing effects. She raises
Undead Scarabs, which poison their targets.
Crypt Scarabs hit her target with Physical damage. Pierce Armor cuts armor by half for 10 seconds, so heal the tank through it. Encasing Webs holds a player in place and slows their attacks; it can shake her off the tank briefly, so be ready to taunt.
In short: kill the scarabs, heal through Pierce Armor, taunt after the web.
| Ability | Effect |
|---|---|
| Immobilizes a player and doubles the time between their melee attacks for 5 seconds. | |
| Reduces her target's armor by 50% for 10 seconds. | |
| Sends scarabs at her target for Physical damage. | |
| Raise Undead Scarab | Raises a scarab that poisons its target with Nature damage over time. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | 54 | All |
Maleki the Pallid
A human
mage and the easiest of the three ziggurat bosses. He is a caster and dies quickly. He casts
Frostbolt and Ice Tomb, which stuns his target for 6 seconds, and
Drain Life on his main target, which should be interrupted or healed through.
After you kill him, destroy the Ash'ari crystal.
In short: kill him fast, interrupt Drain Life, destroy the crystal.
| Ability | Effect |
|---|---|
| Entombs his target in ice, stunning it for 6 seconds. | |
| Drains Shadow damage each second for 5 seconds and heals him. | |
| Drains mana. | |
| Frost damage that slows the target by 50% for 4 seconds. | |
| Frost Armor | Armor that slows and delays melee attackers. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | Cloth | 54 | All |
Magistrate Barthilas
A wight and the former magistrate of the city, found near Elders' Square, or at the end of the Gauntlet if you enter through the Service Entrance. The fight is simple with one problem: he punts the tank a long way. Put the tank with their back to a wall, and make sure no skipped mobs stand behind. The punt wipes or cuts the tank's threat, so DPS should run toward the tank, not away, if he turns on them. He can be taunted.
Furious Anger stacks up to 25 times, so do not let the fight drag. Crowd
Pummel hits everyone within 10 yards, interrupts casting and knocks them back, so casters stay out of that range. Draining Blow heals him.
In short: tank against a wall, taunt after the punt, burn him before the stacks build.
| Ability | Effect |
|---|---|
| Physical damage within 10 yards, interrupts casting for 4 seconds and knocks players back. | |
| Physical damage that knocks his target back. | |
| Furious Anger | More damage and attack speed for 1 minute; stacks up to 25 times. |
| Shadow damage that heals him for the damage dealt. |
Ramstein the Gorger
An abomination in Slaughter Square. He hits very hard but moves slowly. Now and then he stuns the tank with Knockout and goes after a random target. Fight him in an open area, so the targeted player can walk away until the tank recovers and takes aggro again. In a closed space someone will probably die.
Trample hits everyone close to him. After a critical hit, Flurry speeds up his next three attacks.
In short: fight in the open, kite the random target, heal the tank through Flurry.
| Ability | Effect |
|---|---|
| Physical damage to nearby players. | |
| Physical damage, knocks his target back and stuns it for 4 seconds. | |
| Flurry | After a critical hit, 30% faster attacks for 3 attacks. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Hands | Plate | 54 | All |
Baron Rivendare
The last boss of the undead side, in the Slaughter House. He is a death knight whose Unholy Aura deals Shadow damage to everyone in range. He also raises skeletons from the bone piles in his room in waves. If the skeletons live long enough, he uses Death Pact on them to kill them and heal himself.
Put the tank and the Baron against one wall, and healers and ranged against the opposite wall, out of the aura. The tank and melee take the aura. A
priest's
Shadow Protection or a
paladin's
Shadow Resistance Aura helps. The skeletons usually go for the healer, so stand a
mage or
warlock next to them and use area damage as they run in. A priest with
Holy Nova or a paladin with
Holy Wrath also works. Stratholme Holy Water kills a wave.
Mortal Strike cuts healing on the tank by half.
Set pets to passive before you enter, because the aura can start the fight early. If you have the Medallion of Faith from the live side, an NPC at the start of the undead side helps when you attack him.
In short: aura wall for the tank, healers on the far wall, area damage on skeletons.
| Ability | Effect |
|---|---|
| 300% weapon damage and 50% less healing on the target for 5 seconds. | |
| Melee hit on the target and its nearest allies, up to 3 targets. | |
| Shadow damage bolt at an enemy. | |
| Passive aura: Shadow damage every 2 seconds to nearby enemies, about 27 yards. | |
| Raise Dead | Raises skeletons. |
| Death Pact | Destroys one of his minions and heals him. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Legs | 56 | All | ||
| Legs | 56 | All | ||
| Legs | Cloth | 56 | All | |
| Legs | Cloth | 56 | All | |
| Legs | Cloth | 56 | All | |
| Legs | Leather | 56 | All | |
| Legs | Leather | 56 | All | |
| Legs | Plate | 56 | All | |
| Legs | Plate | 56 | All |
Black Guard Swordsmith
An optional skeleton on the undead side that appears only when you pick up
Blacksmithing Plans to the right of the stairs of the first ziggurat. Baroness Anastari is at the top of that ziggurat, so clear the area before taking the plans. He attacks as soon as he appears and is a member of the Black Guard.
He has no described abilities beyond melee. The client lists only a generic Dazed effect.
In short: clear the area first, then pick up the plans and kill him.
| Ability | Effect |
|---|---|
| Dazed | Generic effect; no description. |
Crimson Hammersmith
An optional human smith who appears when you pick up a parchment of
Blacksmithing Plans. The plans can appear on the floor of the Hoard before Cannon Master Willey, or on a bench in the alcoves where Archivist Galford stands. He appears and attacks.
Bone Smelt does heavy Fire damage and cuts armor by half for 20 seconds, so the tank needs healing.
In short: clear the area before taking the plans, heal through Bone Smelt.
| Ability | Effect |
|---|---|
| 1050 to 1350 Fire damage and 50% less armor for 20 seconds. |
Ezra Grimm
An undead former tobacconist who is summoned in King's Square by opening his tobacco box. Clear every mob within sight first, because they all join the fight, and a wipe means he despawns. His Smoke Bomb stuns nearby enemies, and his Flame Breath burns in a cone, so stand out of the cone.
In short: clear the area first, leave the fire cone.
| Ability | Effect |
|---|---|
| Stuns nearby enemies for 3 seconds. | |
| Fire damage in a cone in front of him. |
Postmaster Malown
An optional ghost you summon. Kill the Stratholme Courier near the entrance and he drops three keys that open mailboxes around the gates. Each box you open releases three
Undead Postmen. Opening the third box brings Malown with three more, so you face four elites at once. Malown hits very hard, and his helpers stack curses.
Do not remove every curse at once, because they come back fast.
Heal through the damage, keep health high, and decurse near the end.
In short: keep health high, decurse late, kill the helpers fast.
| Ability | Effect |
|---|---|
| A curse. |
Skul
A rare skeletal
mage with a very low spawn rate. He can appear with the undead in front of the Stratholme Courier or in Festival Lane. He can make the Courier pull more difficult, so watch for him. He casts Arcane Bolt,
Frostbolt and
Frost Shock, and wears
Frost Armor, so melee attackers are slowed.
Interrupt his casts.
In short: rare spawn, interrupt his bolts.
| Ability | Effect |
|---|---|
| Arcane damage bolt. | |
| Frost damage that slows the target for 8 seconds. | |
| Frost damage that slows the target for 4 seconds. | |
| Frost Armor | Armor that slows melee attackers and delays their attacks. |
Stonespine
A rare gargoyle that sometimes takes the place of a Rockwing Gargoyle or Rockwing Screechers on the Gauntlet patrol on the undead side. Because the gargoyles patrol, the danger is that he joins a fight already in progress. He is larger and grayer than the others. His Vicious
Rend bleed stacks and hurts more as it stacks, so heal through it and kill him quickly.
In short: rare patrol spawn, do not let him join a pull, burn him before the bleed stacks.
| Ability | Effect |
|---|---|
| Physical bleed every 3 seconds for 15 seconds; stacks. |
Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Enemies and quests from data players have gathered. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated . Forever is in beta: any of it can change with a patch. Eastern Plaguelands · All dungeons and raids