How much a profession helps this spec fight other players at 60, in the open world and in battlegrounds together. Leveling is the PvE list's.
The subjects are all twelve professions: six crafting, three gathering and three secondary.
Each entry names its best partner: the primary profession that does the most for this spec beside it.
A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.
Forever moved the healing potions from
Alchemy to
First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.
Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.
The rubric: each criterion scored 1 to 5| Criterion | Weight | What it measures |
|---|
| Combat tools | 45 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Items used in a fight that change its outcome and that only this profession can use or make, or that fill a gap in this spec's kit (a stun, a root breaker, a ranged snare): 5. Fight items that help this spec but that it could buy, or that only cover what its own kit already does: 3. Nothing used in a fight: 1. |
|---|
| Self gear | 25 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. PvP gear this spec wears that it can make and can't otherwise get, or that is best in slot for PvP: 5. Gear it could buy, or a modest upgrade: 3. Nothing this spec wears: 1. |
|---|
| Consumable supply | 20 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Makes the consumables this spec burns through in PvP at volume, so it never runs short: potions, bandages, food, grenades: 5. Some of them, or at low volume: 3. None: 1. |
|---|
| Gold | 10 | Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list. |
|---|
An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier,
the best score comes first.
- S 4.25 or more
- The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
- A 3.75 or more
- Very strong. A little behind S, or one clear weakness.
- B 3.25 or more
- Good. Does the job well without special effort.
- C 2.75 or more
- Workable. About average on the rubric; nothing stands out either way.
- D 2.25 or more
- Weak. It works, but you will feel the gap; pick it for other reasons.
- F below 2.25
- Poor for this purpose. Avoid it unless something else decides for you.
- The game rules of the stated build, including what battlegrounds allow.
- A level-60 character with the profession at 300.
- No Legacy perks.
- Gathering, crafting, the auction house and vendors only.
Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.
Choose a profession on the chart to see why it sits where it does.
Root and stun grenades fill the missing interrupt, while shot and scopes cover ammo and weapon gear.
Best partner: Mining
Scores for
Engineering| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●● 5 |
|---|
| Self gear | 25 | ●●●●● 5 |
|---|
| Consumable supply | 20 | ●●●●● 5 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 4.60, which is S tier.
Combat tools, 5 of 5: Net-o-Matic root and 3 s stun grenades fill the
Hunter's missing interrupt and hard stun, but share a 1-minute cooldown and EZ-Thro copies need no Engineering.
Self gear, 5 of 5: Scopes (Accurate 200 to SAF-T Ultra Precision, BoP schematics), BoE epic rifles and BoP satchels/goggles are weapon-linked gear; Forever scope effect unverified.
Consumable supply, 5 of 5: Crafted shot (30-245) is the ammo Hunters burn at volume, plus grenades.
Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.
Why
Mining beside it: Metal feeds shot, scopes and rifles.
Strengths
- Combat tools, 5 of 5
- Self gear, 5 of 5
- Consumable supply, 5 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Rated on assumptions:
- That
Engineering's bombs, nets and trinkets need Engineering to use, and that battlegrounds allow them; neither is confirmed for Forever yet.
Read the Engineering guide · Back to the chart
Free Action and protection potions help in fights, but all are buyable and it makes no gear.
Best partner: Herbalism
Scores for
Alchemy| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●○ 4 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●○ 4 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 3.35, which is B tier.
Combat tools, 4 of 5: Free Action and protection potions plus Smog thrown potions help but are buyable.
Self gear, 1 of 5: Alchemy makes no gear.
Consumable supply, 4 of 5: Free Action, protection potions and agility elixirs at volume; healing potions moved to
First Aid.
Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Herbs feed its elixirs.
It is not A: it scores 1 of 5 on self gear, and its 3.35 is 0.40 short of A.
Strengths
- Combat tools, 4 of 5
- Consumable supply, 4 of 5
- Gold, 5 of 5
What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Alchemy guide · Back to the chart
Anti-Venom works in combat and potions and bandages are made at volume, but it makes nothing worn.
Best partner: Herbalism
Scores for
First Aid| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●○ 4 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●● 5 |
|---|
| Gold | 10 | ●●●○○ 3 |
|---|
Weighted score 3.35, which is B tier.
Combat tools, 4 of 5: Anti-Venom works in combat; bandages do not.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 5 of 5: Healing potions and bandages are the PvP consumable made at volume.
Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Healing potions need herbs.
It is not A: it scores 1 of 5 on self gear, and its 3.35 is 0.40 short of A.
Strengths
- Combat tools, 4 of 5
- Consumable supply, 5 of 5
What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the First Aid guide · Back to the chart
Own-gear enchants are buyable, but it brings no fight item and no consumables.
Best partner: Engineering
Scores for
Enchanting| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●●●○ 4 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●●●○○ 3 |
|---|
Weighted score 1.95, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 4 of 5: Own-gear enchants are buyable.
Consumable supply, 1 of 5: No consumables.
Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.
Why
Engineering beside it: Needs no gatherer; Engineering does the most for a
Hunter.
It is not D: it scores 1 of 5 on combat tools, and its 1.95 is 0.30 short of D.
Weaknesses
- Combat tools, 1 of 5
- Consumable supply, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Enchanting guide · Back to the chart
Its Devilsaur and mail gear is buyable and quivers are minor; it has no fight item.
Best partner: Skinning
Scores for
Leatherworking| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●●●○ 4 |
|---|
| Consumable supply | 20 | ●●○○○ 2 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.95, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 4 of 5: Devilsaur, Dragonscale and LW mail (Rare, BoP patterns) are BoE, so buyable; Forever stats unverified.
Consumable supply, 2 of 5: Quivers and ammo pouches (55-280) and armor kits are minor, not volume consumables.
Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.
Why
Skinning beside it: Leather feeds quivers and kits.
It is not D: it scores 1 of 5 on combat tools, and its 1.95 is 0.30 short of D.
Weaknesses
- Combat tools, 1 of 5
- Consumable supply, 2 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Leatherworking guide · Back to the chart
Herbs feed potions but are not consumed directly, and it makes nothing used in a fight.
Best partner: Alchemy
Scores for
Herbalism| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●○○○ 2 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 1.60, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 2 of 5: Herbs feed potions but are not consumed directly.
Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Alchemy turns herbs into raid elixirs.
It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 2 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Herbalism guide · Back to the chart
Cheap stat food between fights is all it offers; nothing worn and no fight item.
Best partner: Engineering
Scores for
Cooking| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●○○ 3 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.40, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 3 of 5: Stat food is cheap and eaten between fights.
Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.
Why
Engineering beside it: Food is minor; Engineering does the most.
It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Cooking guide · Back to the chart
Nothing worn, nothing consumed and no fight item; ore matters only as
Engineering metal.
Best partner: Engineering
Scores for
Mining| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 1.40, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: No consumables.
Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.
Why Engineering beside it: Metal feeds Engineering, the
Hunter's best profession.
It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Mining guide · Back to the chart
No fight item and no ranged weapon; chain is only a minor mail source.
Best partner: Mining
Scores for
Blacksmithing| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●○○○ 2 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.25, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 2 of 5: BS makes no ranged weapon; chain is a minor mail source.
Consumable supply, 1 of 5: No ranged consumables.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Mining beside it: Ore feeds its smithing.
It is not D: it scores 1 of 5 on combat tools, and its 1.25 is 1.00 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 2 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Blacksmithing guide · Back to the chart
Fish only feed
Cooking, so it adds no fight item, gear or consumables.
Best partner: Engineering
Scores for
Fishing| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: Fish only feed Cooking.
Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.
Why
Engineering beside it: No material link; Engineering is the best primary.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Fishing guide · Back to the chart
No fight item, gear or consumable; leather only feeds
Leatherworking.
Best partner: Leatherworking
Scores for
Skinning| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: No consumables.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why Leatherworking beside it: Leather feeds quivers and PvP gear.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Skinning guide · Back to the chart
Hunters wear mail, so
Tailoring offers no gear, fight item or consumables.
Best partner: Engineering
Scores for Tailoring| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Hunters wear mail.
Consumable supply, 1 of 5: No consumables.
Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.
Why
Engineering beside it: Tailoring does little; Engineering does the most.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Tailoring guide · Back to the chart