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World of Warcraft: Forever · class guide

Discipline Priest: PvP

How Discipline Priest fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 18 of 28 on Open-World PvP

A shield with no cooldown and no pushback, plus Greater Heal and Fade, outlasts most attackers but cannot kill one.

While leveling
Ranked 21 of 28 on Open-World PvP Leveling

Shield at 6, Renew at 8, Heal at 16 and Flash Heal at 20 keep it alive, but it kills slowly and Scream is its only control.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Discipline PvP scores
CriterionWeightAt 60While levelingHolyShadow
Burst and kill pressure25 2 214
Survival and escapes20 5 443
Control15 2 225
Fighting outnumbered15 3 234
Choosing the fight10 1 113
Sustain between fights10 4 343
Group fights5 5 453
Weighted score3.002.502.553.70

Strengths and weaknesses

At 60

Discipline strengths and weaknesses, at 60
StrengthsWeaknesses
Shield with no cooldown through Soul WardingWeak damage
No spell pushback under ShieldPsychic Scream is the only control
Greater Heal and FadeNo stealth or speed
Meditation, Inner Focus and Power InfusionWeakened Soul for 15 s
Fear Ward and Dispel MagicNo immunity
Why it ranks where it does on Open-World PvP

Discipline's damage is Smite, Holy Fire, Penance and the wand, which needs 0.5 s standing still, with Power Infusion (3 minutes) for a window. Its only hard control is Psychic Scream, an 8 s fear on a 30 s cooldown that hits five targets at 56. Silence and Mind Flay are Shadow talents, so they are out of reach unless the second tree is Shadow. Damage and control are both thin.

Improved Power Word: Shield with Soul Warding removes the Shield cooldown, and Shield stops spell pushback, so Shield, Greater Heal and Fade rotate. Scream and that rotation can hold two attackers, but it cannot kill one. It has no stealth or speed, so it shields first and then uses the wand or Smite. Meditation, Inner Focus and Power Infusion out-sustain most melee, and Dispel Magic, Fortitude and Prayer of Mending help a group.

It is not B because it has one control tool, no way to start a fight at range or from stealth, and too little damage to finish a player. 3.00 is 0.25 short of B.

While leveling

Discipline strengths and weaknesses, while leveling
StrengthsWeaknesses
Shield at 6Slow kills
Heal at 16 and Flash Heal at 20Psychic Scream is the only control
Fade at 8Wand opener
Soul Warding removes the Shield cooldownShield on 4 s cooldown before Soul Warding
Dispel Magic and Fear WardWeak against two
Why it ranks where it does on Open-World PvP Leveling

Discipline kills with Smite, Mind Blast and the wand, and Penance does not arrive before 30. Psychic Scream at 14 is its only control. Silence and Mind Flay are Shadow only, and Discipline has no ranged slow or root.

Power Word: Shield at 6, Fade and Renew at 8, Heal at 16 and Flash Heal at 20 give it survival, and Soul Warding at about 21 to 25 removes the Shield cooldown, which before that is 4 s. Against two attackers it has Scream and a shield rotation. It opens with the wand. Meditation arrives at the tier-2 gate, it bandages, and Dispel Magic at 18, Fear Ward at 20 and Fortitude help a group.

It is not C because it kills too slowly to end a fight, has one control tool, and opens with nothing better than the wand. 2.50 is 0.25 short of C.

Leveling timeline

The level each of Discipline’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 6 Power Word: Shield
  2. Level 10 Desperate Prayer
  3. Level 14 Psychic Scream
  4. Level 18 Dispel Magic
  5. Level 20 Fear Ward, Inner Focus (talent)
  6. Level 24 Mana Burn
  7. Level 30 Mind Control, Penance (talent)
  8. Level 40 Power Infusion (talent)

Races

The Priest’s races as Races PvP ranks them, best first.

Alliance

  1. Human: Will to Survive is the only full stun break in the game, and Ruthless and Perception add steady crit and stealth detection.
  2. Dwarf: Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.
  3. Night Elf: Shadowmeld, extra stealth and speed give the joint best mobility of any race, and Elune's Light is a crit burst, but it breaks nothing.
  4. Gnome: Escape Artist breaks roots and slows and its burst racial adds +10% damage, but Gnome lacks defense, mobility and class choice.

Horde

  1. Undead: Will of the Forsaken breaks fear and charm and Touch of the Grave drains in combat, but it has the weakest burst and no mobility.
  2. Troll: Berserking is a burst for seven classes, but Troll has no control break or mobility and Rapid Regeneration works out of combat.

What we don’t know yet

At 60

Rated on assumptions:

  • The level-60 build, including Greater Heal at 40 and Soul Warding, is projected from client data and the tree. Nothing past the beta cap of 30 has been played.
  • Whether a second Shadow tree is spent alongside Discipline is a build assumption.
  • Diminishing returns on Forever stuns, incapacitates and fears are not documented.

What would move it: Play at 60 showing Penance and Power Infusion can finish a player, or a second tree that brings Silence within reach.

While leveling

Rated on assumptions:

  • Soul Warding at about 21 to 25 and Meditation's timing are projected from the own tree. Levels 31 to 60 are projected; nobody has played past the beta cap of 30.
  • Penance at 30 is a 20-point talent route and arrives no earlier than 30.

What would move it: Play past 30 showing Penance and Soul Warding arriving as projected, or a faster kill from the wand talents.