WoW Forever DB
Theme

World of Warcraft: Forever · class guide

Marksmanship Hunter: PvP

How Marksmanship Hunter fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 12 of 28 on Open-World PvP

The highest ranged burst in the class and Trueshot Aura for a group, with Hunter health and no way to stop a melee class for long.

While leveling
Ranked 16 of 28 on Open-World PvP Leveling

Aimed Shot at 20 and Lone Wolf make it a strong ranged leveler, but Scatter Shot waits until 30 and it has little to stop two players.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Marksmanship PvP scores
CriterionWeightAt 60While levelingBeast MasterySurvival
Burst and kill pressure25 4 333
Survival and escapes20 2 223
Control15 4 334
Fighting outnumbered15 3 233
Choosing the fight10 4 444
Sustain between fights10 2 222
Group fights5 3 323
Weighted score3.202.652.753.15

Strengths and weaknesses

At 60

Marksmanship strengths and weaknesses, at 60
StrengthsWeaknesses
Highest ranged burst in the classHunter health, no Deterrence
Scatter Shot 4 s disorientNo self-heal
Trueshot Aura raid-wideAuto Shot needs standing still
Sniper Shot and Hawk Eye rangeSlow against a third attacker
Why it ranks where it does on Open-World PvP

Marksmanship has the class's highest ranged burst: Aimed Shot, Multi-Shot, Arcane Shot, Rapid Fire, Barrage, Mortal Shots' +30% crit damage and Lethal Attacks, with Lone Wolf adding +20% damage without a pet. Auto Shot needs 0.5 s of standing still. Scatter Shot disorients for 4 s, Improved Concussive Shot can stun for 3 s, and Freezing Trap and Wing Clip add more.

It has no Survivalist, Deterrence or Deflection, so it has Hunter health, Scatter Shot, Concussive Shot and Feign Death. Scatter Shot with Freezing Trap handles two attackers, but Aimed Shot is slow against a third. Sniper Shot, Hawk Eye and Hunter's Mark extend range and show stealth, and Aspect of the Cheetah helps it choose a fight. There is no self-heal and ammo costs, though Efficiency and Rapid Recuperation help mana. Trueshot Aura is raid-wide but buffs only ranged attack power, and its range holds a choke.

It is not A because it has Hunter health with no Deterrence, and survival scores 2, so a melee class that gets past Scatter Shot kills it. 3.20 is 0.05 short of B.

While leveling

Marksmanship strengths and weaknesses, while leveling
StrengthsWeaknesses
Aimed Shot at 20Scatter Shot only at 30
Lone Wolf makes petless play viableNo self-heal
Trueshot Aura at 25Trap and Concussive Shot against two
Hunter's Mark and range openerFragile without a pet
Why it ranks where it does on Open-World PvP Leveling

Marksmanship gets Improved Concussive Shot from 10, Multi-Shot at 18, Aimed Shot at 20 and Rapid Fire at 26. Lone Wolf at 20 makes it viable without a pet. Control is Concussive Shot, Wing Clip at 12 and Freezing Trap at 20, and Scatter Shot only arrives at 30.

It has little defense: Aspect of the Monkey, Feign Death at 30 and an optional pet with Lone Wolf. Against two, Freezing Trap and Concussive Shot are all it has until Scatter Shot at 30. It opens with Hunter's Mark at 6, Aimed Shot at 20 and Hawk Eye. Efficiency at 15 to 19 helps mana, but there is no self-heal. Trueshot Aura at 25 is the earliest group buff and Scatter Shot disrupts a caster at 30.

It is not C because Scatter Shot arrives only at 30, so it has little to stop a second player, and burst, control and objectives score 3 while survival and sustain score 2. 2.65 is 0.10 short of C.

Leveling timeline

The level each of Marksmanship’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 8 Concussive Shot
  2. Level 12 Wing Clip
  3. Level 20 Aspect of the Cheetah, Disengage, Freezing Trap, Aimed Shot
  4. Level 28 Frost Trap
  5. Level 30 Feign Death, Scatter Shot (talent)
  6. Level 32 Flare
  7. Level 36 Viper Sting
  8. Level 60 Tranquilizing Shot

Races

The Hunter’s races as Races PvP ranks them, best first.

Alliance

  1. Human: Will to Survive is the only full stun break in the game, and Ruthless and Perception add steady crit and stealth detection.
  2. Dwarf: Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.
  3. Night Elf: Shadowmeld, extra stealth and speed give the joint best mobility of any race, and Elune's Light is a crit burst, but it breaks nothing.
  4. Skyborne (High Order): Wind Blessed gives steady haste, but High Order has no control break, no defensive and only a glide for mobility.

Horde

  1. Orc: Blood Fury is the strongest burst cooldown of any race, and Hardiness and Shatter Curse give some breaks and defense, but no mobility.
  2. Tauren: War Stomp and Plainsrunning give the best mobility and Endurance adds health, but it breaks nothing and has the weakest burst.
  3. Skyborne (Windshaper): Wind Blessed gives steady haste and Skysight a 30 second sprint, but it has no control break and no defensive.
  4. Troll: Berserking is a burst for seven classes, but Troll has no control break or mobility and Rapid Regeneration works out of combat.

What we don’t know yet

At 60

Rated on assumptions:

  • Everything at 60 is projected; nobody has played past the beta cap of 30.
  • Sniper Shot at 40 is past the cap and is projected from client data.
  • Diminishing returns on Scatter Shot and traps are not stated for Forever.
  • The PvP trinket's effect is not stated.

What would move it: Documented diminishing returns on Scatter Shot and traps, or a measured level-60 burst window against cloth and plate.

While leveling

Rated on assumptions:

What would move it: Play past level 30 showing Scatter Shot and Sniper Shot arriving as projected, or a measured two-on-one win.