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Dungeon · The Barrens

Wailing Caverns

Eight bosses, mostly casters with sleeps and heals to interrupt, ending with an escort event.

Lady Anacondra

Tank: pick her up and build threat before the damage dealers open; her sleep does not land on you. Healer: she throws lightning and heals herself, so top the party off and tell the tank when she starts to cast. Damage: interrupt the cast on Sleep, Lightning Bolt and Healing Touch; her Thorns Aura cannot be purged, so melee takes a little damage. Everyone: whoever is slept needs a few seconds of healing patience.

In short: tank first, interrupt her casts, expect a sleeping teammate.

Lady Anacondra’s abilities
AbilityEffect
Puts one target to sleep until damaged.
Nature damage to anyone who strikes the party near her.
Lightning BoltNature hit.
Healing TouchHeals her.

Lord Cobrahn

Tank: he sits in the Pit of Fangs with three pythons, so gather the pythons and kill them with area damage before him. Healer: his Druid's Slumber can put you out for about eight seconds, so keep a heal-over-time running on the tank. Damage: he turns into a serpent below half health and poisons; interrupt his Lightning Bolt and Healing Touch. Everyone: it is tank-and-spank once the pythons are down.

In short: kill the pythons, interrupt the casts, keep a HoT on the tank.

Lord Cobrahn’s abilities
AbilityEffect
Sleeps one target until damaged.
Turns him into a serpent: more damage, slower attacks.
Nature damage over time.

Kresh

Tank: Kresh is a big turtle with thick armour and heavy physical hits, so face him away from the group and use your defensive tools. Healer: steady tank healing is the whole job. Damage: casters do better than melee because of his armour. Everyone: no named abilities, so no special positioning.

In short: casters kill him while the tank soaks.

Kresh’s abilities
AbilityEffect
None namedPlain heavy melee.

Lord Pythas

Tank: he has an add, a Druid of the Fang, and the tank holds both. Healer: damage comes in from both, so keep the tank topped up. Damage: kill the add and the boss one at a time and interrupt the same three spells as on the others. Everyone: the add is the only variable.

In short: hold both, kill one at a time, interrupt.

Lord Pythas’s abilities
AbilityEffect
As above.
Lightning Bolt / Healing TouchAs above.

Skum

Tank: a thunder lizard that chains lightning between players, so hold him facing away from the group. Healer: spread out from the others so the chain jumps less, and keep the tank healed. Damage: skip Nature spells because he is immune; interrupt the Chained Bolt when you can. Everyone: spread.

In short: no Nature damage, spread out, interrupt the bolt.

Skum’s abilities
AbilityEffect
Lightning that arcs to a second nearby target.

Lord Serpentis

Tank: he has no adds, so build threat and hold him. Healer: watch the rest of the party, since sleeps and bolts can land on others. Damage: interrupt his Sleep, Healing Touch and Lightning Bolt. Everyone: a plain fight.

In short: a lone caster, so interrupt him.

Lord Serpentis’s abilities
AbilityEffect
As above.
Lightning Bolt / Healing TouchAs above.

Verdan the Everliving

Tank: there is little to do about his vines except keep the threat. Healer: stand at maximum range, because the vines knock you down and root you; put shields and heal-over-time on the tank beforehand. Damage: ranged players should be more than ten yards away. Everyone: the vines cannot be interrupted.

In short: ranged stays far, the tank gets pre-healed.

Verdan the Everliving’s abilities
AbilityEffect
Damage nearby, knocks down and roots them.

Mutanus the Devourer

Tank: after the disciple finishes the ritual, adds appear (oozes and snakes); kill them, then take the boss away from the disciple, who must live. Healer: heal the tank, top up melee after Thundercrack, and keep range from anyone feared. Damage: interrupt his Nightmare sleep; step out of the way of the fear. Everyone: use defensive tools for Thundercrack.

In short: kill the adds, keep Mutanus off the disciple, interrupt the sleep.

Mutanus the Devourer’s abilities
AbilityEffect
Fear on one target.
Nature damage nearby, with a stun.
Sleeps one target until damaged.

Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. The Barrens · All dungeons and raids