Dungeon · The Barrens
Wailing Caverns
Eight bosses, mostly casters with sleeps and heals to interrupt, ending with an escort event.
Lady Anacondra
Tank: pick her up and build threat before the damage dealers open; her sleep does not land on you. Healer: she throws lightning and heals herself, so top the party off and tell the tank when she starts to cast. Damage: interrupt the cast on Sleep,
Lightning Bolt and
Healing Touch; her
Thorns Aura cannot be purged, so melee takes a little damage. Everyone: whoever is slept needs a few seconds of healing patience.
In short: tank first, interrupt her casts, expect a sleeping teammate.
| Ability | Effect |
|---|---|
| Puts one target to sleep until damaged. | |
| Nature damage to anyone who strikes the party near her. | |
| Lightning Bolt | Nature hit. |
| Healing Touch | Heals her. |
Lord Cobrahn
Tank: he sits in the Pit of Fangs with three pythons, so gather the pythons and kill them with area damage before him. Healer: his
Druid's Slumber can put you out for about eight seconds, so keep a heal-over-time running on the tank. Damage: he turns into a serpent below half health and poisons; interrupt his
Lightning Bolt and
Healing Touch. Everyone: it is tank-and-spank once the pythons are down.
In short: kill the pythons, interrupt the casts, keep a HoT on the tank.
| Ability | Effect |
|---|---|
| Sleeps one target until damaged. | |
| Turns him into a serpent: more damage, slower attacks. | |
| Nature damage over time. |
Kresh
Tank: Kresh is a big turtle with thick armour and heavy physical hits, so face him away from the group and use your defensive tools. Healer: steady tank healing is the whole job. Damage: casters do better than melee because of his armour. Everyone: no named abilities, so no special positioning.
In short: casters kill him while the tank soaks.
| Ability | Effect |
|---|---|
| None named | Plain heavy melee. |
Lord Pythas
Tank: he has an add, a
Druid of the Fang, and the tank holds both. Healer: damage comes in from both, so keep the tank topped up. Damage: kill the add and the boss one at a time and interrupt the same three spells as on the others. Everyone: the add is the only variable.
In short: hold both, kill one at a time, interrupt.
| Ability | Effect |
|---|---|
| As above. | |
| Lightning Bolt / Healing Touch | As above. |
Skum
Tank: a thunder lizard that chains lightning between players, so hold him facing away from the group. Healer: spread out from the others so the chain jumps less, and keep the tank healed. Damage: skip Nature spells because he is immune; interrupt the Chained Bolt when you can. Everyone: spread.
In short: no Nature damage, spread out, interrupt the bolt.
| Ability | Effect |
|---|---|
| Lightning that arcs to a second nearby target. |
Lord Serpentis
Tank: he has no adds, so build threat and hold him. Healer: watch the rest of the party, since sleeps and bolts can land on others. Damage: interrupt his Sleep,
Healing Touch and
Lightning Bolt. Everyone: a plain fight.
In short: a lone caster, so interrupt him.
| Ability | Effect |
|---|---|
| As above. | |
| Lightning Bolt / Healing Touch | As above. |
Verdan the Everliving
Tank: there is little to do about his vines except keep the threat. Healer: stand at maximum range, because the vines knock you down and root you; put shields and heal-over-time on the tank beforehand. Damage: ranged players should be more than ten yards away. Everyone: the vines cannot be interrupted.
In short: ranged stays far, the tank gets pre-healed.
| Ability | Effect |
|---|---|
| Damage nearby, knocks down and roots them. |
Mutanus the Devourer
Tank: after the disciple finishes the ritual, adds appear (oozes and snakes); kill them, then take the boss away from the disciple, who must live. Healer: heal the tank, top up melee after Thundercrack, and keep range from anyone feared. Damage: interrupt his Nightmare sleep; step out of the way of the fear. Everyone: use defensive tools for Thundercrack.
In short: kill the adds, keep Mutanus off the disciple, interrupt the sleep.
| Ability | Effect |
|---|---|
| Nature damage nearby, with a stun. | |
| Sleeps one target until damaged. |
Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. The Barrens · All dungeons and raids