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Dungeon · Westfall

Deadmines

Eight bosses among goblin and pirate groups, where marking and crowd control matter more than tricks.

Rhahk'Zor

Tank: a big ogre with two Defias Watchmen who shoot from range; mark the watchmen and build threat fast. Healer: watch early healing threat while the tank gathers the adds. Damage: kill the watchmen first. Everyone: the slam stuns, so do not let the healer take it.

In short: watchmen first, then the ogre.

Rhahk'Zor’s abilities
AbilityEffect
Damage plus a stun.

Sneed

Tank: Sneed drives a shredder; destroy it and he climbs out. Hold the shredder, then taunt Sneed and use attacks that do not need a weapon, because he disarms. Healer: heal the tank and watch for casting delays. Damage: clear the goblin woodcarvers in the room, break the shredder, then kill Sneed. Everyone: the goblin side room should be cleared first.

In short: break the shredder, taunt Sneed, ignore his disarm.

Sneed’s abilities
AbilityEffect
Slows the target's casting.
Removes the target's weapon for a while.

Miner Johnson

Tank: a rare humanoid past Rhahk'Zor's door, not always present. Healer: heal the tank. Damage: burn him while watching threat. Everyone: nothing special.

In short: optional and plain.

Miner Johnson’s abilities
AbilityEffect
None listed-

Gilnid

Tank: his room is full of goblin adds, so clear at least one side before pulling him. His Molten Metal burns and slows and cuts the tank's threat. Healer: over-heal the tank while it is active. Damage: kill adds before the boss and avoid pulling more. Everyone: do not engage the crowded room all at once.

In short: clear the room, then handle the debuff.

Gilnid’s abilities
AbilityEffect
Fire damage over time that slows movement and attacks.

Captain Greenskin

Tank: easy to pull by accident, which wipes groups; mark his four escorts. Healer: manage mana while damage dealers handle the adds. Damage: kill escorts before him. Everyone: do not step on him from the ship's edge.

In short: mark the adds, then kill him last.

Captain Greenskin’s abilities
AbilityEffect
None listed-

Mr. Smite

Tank: two Blackguards wait stealthed beside him, so mark them; the fight has three phases, and the second makes him dual-wield and hit much harder, so save defensive cooldowns. Healer: mana is the issue; the tank takes far more in phase two. Damage: kill both Blackguards before engaging him. Everyone: expect stun windows when he stomps between phases.

In short: kill the guards, save cooldowns for phase two.

Mr. Smite’s abilities
AbilityEffect
Smite StompThe stun that marks a phase change.
Smite's Dual Wield PassiveLets him fight with two weapons.

Tank: optional ship cook; build threat. Healer: tank-and-spank. Damage: interrupt Cookie's Cooking, which heals him. Everyone: his wand is a prized drop for casters.

In short: interrupt his cooking.

Edwin VanCleef

Tank: two Blackguards stand beside him, and two more arrive at half health with his call for help; take the first pair and hold them. Healer: it is a long fight, so mind the mana. Damage: kill the first pair, then burn VanCleef when the second set arrives and ignore or control them. Everyone: do not pull Captain Greenskin and VanCleef together, which kills groups.

In short: first adds down, then burst him, control the second adds.

Edwin VanCleef’s abilities
AbilityEffect
VanCleef's AlliesCalls more Defias to help at half health.

Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Westfall · All dungeons and raids