Dungeon · The Barrens
Wailing Caverns
Eight bosses, mostly casters with sleeps and heals to interrupt, ending with an escort event.
Overview
Wailing Caverns is the Barrens cave dungeon where druids of the Fang have twisted the land, with eight bosses. It is a Horde-friendly run at level 17.
At a glance
- Kind
- Dungeon
- Level
- 17
- Entry
- Level 10 or higher
- Group size
- Up to 5 players
- Zone
- The Barrens
- Bosses
- 8
Getting there
The entrance is in The Barrens, at on the zone’s map.
Who to bring
Crowd control can be the right answer when a pull is bigger than a tank can hold. The Fang casters here cast sleeps, heals and lightning, so an interrupt and a poison cure are the useful tools.
Hunters have no interrupt in Forever, so look to
Mage,
Rogue,
Warrior or
Shaman for that. Skum is immune to Nature, as creatures resist what they look like they should. Horde and Alliance cannot group.
Bosses
- Lady Anacondra tank first, interrupt her casts, expect a sleeping teammate.
- Lord Cobrahn kill the pythons, interrupt the casts, keep a HoT on the tank.
- Kresh casters kill him while the tank soaks.
- Lord Pythas hold both, kill one at a time, interrupt.
- Skum no Nature damage, spread out, interrupt the bolt.
- Lord Serpentis a lone caster, so interrupt him.
- Verdan the Everliving ranged stays far, the tank gets pre-healed.
- Mutanus the Devourer kill the adds, keep Mutanus off the disciple, interrupt the sleep.
In the order the client lists them. Every boss’s strategy and abilities
Lore
The
druid Naralex tried to heal the Barrens by dreaming a new Emerald Dream, but the nightmare he woke twisted both him and his followers into serpents and the Fang druids. Players help his disciple finish the ritual that wakes him, and in doing so release the nightmare as the final boss.
Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. The Barrens · All dungeons and raids