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Dungeon · Silverpine Forest

Shadowfang Keep

Eight bosses, where caster interrupts and curse removal do most of the work, ending on Arugal.

Rethilgore

Tank: pull him from the corner of the room so his Bleak Worg adds arrive one at a time. Healer: his Soul Drain steals health, so keep the tank topped up. Damage: kill adds that appear and then the boss. Everyone: nothing special.

In short: kill the worgs, outlast the drain.

Rethilgore’s abilities
AbilityEffect
Used while he is fighting.
Drains health from one target.
Summons a worg to help.

Razorclaw the Butcher

Tank: he has helpers; hold them all. Healer: his Butcher Drain is cast constantly, so keep the tank healed. Damage: kill the helpers, then him. Everyone: no special positioning.

In short: ignore the drain spam, kill the adds first.

Razorclaw the Butcher’s abilities
AbilityEffect
Butcher DrainDrains from one target.

Baron Silverlaine

Tank: pick him up and keep the threat. Healer: his Veil of Shadow cuts healing a great deal, so be ready to cleanse it. Damage: interrupt Veil of Shadow, or have someone remove it. Everyone: the cleanse matters more than the damage.

In short: interrupt or remove Veil of Shadow, then burn him.

Baron Silverlaine’s abilities
AbilityEffect
A curse that cuts healing received.

Commander Springvale

Tank: Springvale arrives with Wailing Guardsmen, whose Screams of the Past silence the casters. Healer: stay out of the guards' range. Damage: kill the guards first. Interrupt the Holy Light he casts after his Divine Shield drops at about 30 percent. Everyone: wait out the shield rather than wasting abilities.

In short: guards first, interrupt Holy Light after the shield.

Commander Springvale’s abilities
AbilityEffect
Silences those it hits.
Makes him immune for a while.
A large heal on himself.

Odo the Blindwatcher

Tank: he grows faster and stronger as his health falls, so keep health up. Healer: save the big heals for the end. Damage: finish him quickly to shorten the angry phase. Everyone: the Vile Bats he calls can be ignored or killed.

In short: kill him fast before the rage grows.

Odo the Blindwatcher’s abilities
AbilityEffect
Howling RageRaises his damage and speed as his health drops.
Vile BatsCalled helpers; no matching spell in the client.

Fenrus the Devourer

Tank: he is a straight damage race; hold him. Healer: Toxic Saliva poisons, so cleanse it. Damage: burst him down; he spawns worg helpers when he dies, and the party has to handle them. Everyone: keep a poison cure ready.

In short: burst him and clean the poison.

Fenrus the Devourer’s abilities
AbilityEffect
Poison over time.

Wolf Master Nandos

Tank: at about 80 percent health he calls wolves, so keep them away from the healer. Healer: heal the tank. Damage: kill the wolves, then Nandos. Everyone: nothing special.

In short: handle the wolf wave at 80 percent.

Wolf Master Nandos’s abilities
AbilityEffect
Calls worgs to help.

Archmage Arugal

Tank: Arugal teleports around, so keep re-grabbing him. Healer: Void Bolt hits hard and cannot be interrupted; shadow resistance gear helps. Damage: he curses people into worgen who then attack the party, so crowd-control or kill the victim; the curse cannot be dispelled. Everyone: stay calm and handle the victim.

In short: control the cursed ally, soak the bolts, chase the teleports.

Archmage Arugal’s abilities
AbilityEffect
Heavy shadow hit; not interruptible.
Transforms a player into a worg and enslaves them.
Nature burst; id by name only.

Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Silverpine Forest · All dungeons and raids