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Dungeon · Tirisfal Glades

Scarlet Monastery

One entrance, four wings and seven bosses, with the Scarlet Key needed for the Armory and Cathedral.

Interrogator Vishas

First boss of the Graveyard wing. Several Scarlet adds stand with him and are killed first, with the tank spreading threat across them using area attacks.

Healers focus the tank and quickly save anyone who draws threat. Damage dealers clear the adds, then burst him down.

In short: adds first, then tank and spank.

Bloodmage Thalnos

Final boss of the Graveyard, at the bottom of the crypt, reached by clearing it. His casts cannot be interrupted.

The tank builds threat for the group to burst, and runs out of Flame Spike when low. Healers and ranged stand far back; melee step away when Flame Spike starts.

In short: stay out of Flame Spike.

Bloodmage Thalnos’s abilities
AbilityEffect
Shadow BoltShadow damage.
Flame SpikeFire damage in an area.
Flame ShockFire damage over time.

Houndmaster Loksey

Library wing. He comes with three Scarlet Tracking Hounds; the tank marks the hounds and uses area attacks to hold all of them, with cooldowns and healthstones ready.

Healers focus the tank and conserve mana because the fight is long; Shamans and Priests can remove Bloodlust from them. Damage dealers kill the hounds first; hounds are beasts, so beast control works.

In short: hounds first, dispel Bloodlust.

Houndmaster Loksey’s abilities
AbilityEffect
BloodlustHaste buff on him and the hounds; dispellable.

Arcanist Doan

Last boss of the Library; the Scarlet Key drops from the chest behind him. He silences often and none of his abilities can be interrupted.

Everyone leaves the room for Detonation and hides by the chamber walls, and stays at least 30 yards away to avoid Polymorph. Draining his mana stops his casting. The tank uses cooldowns, because he kills damage dealers fast.

In short: leave the room for Detonation, keep range, drain mana.

Arcanist Doan’s abilities
AbilityEffect
SilenceSilences players.
DetonationLarge area explosion; leave the room.
PolymorphTurns a player into a sheep.
Arcane BubbleMakes him invulnerable.

Herod

Armory wing, with no adds, but you must clear the wing to reach him. He is immune while Whirlwind spins and hits everyone close, so melee step away from him.

The tank builds threat; healers focus the tank. When he dies, a big group of Scarlet forces storms in: let the tank get threat before using area attacks and healers wait a moment.

In short: step out of Whirlwind, hold threat on the rush after he dies.

Herod’s abilities
AbilityEffect
WhirlwindSpinning area attack; he is immune while it lasts.

High Inquisitor Fairbanks

Cathedral wing, in a hidden room on the right. He has no helpers of his own but the cathedral must be cleared to reach him.

He casts several interruptible spells and often dispels the tank. The tank builds threat; healers cover the tank.

In short: interrupt his spells, heal through dispels.

High Inquisitor Fairbanks’s abilities
AbilityEffect
HealHeals himself when low; interruptible.
Dispel MagicRemoves the tank's beneficial effects.

High Inquisitor Whitemane

Final fight of the Cathedral in two phases, fought with Scarlet Commander Mograine. The fight counts as one encounter. Mograine fights alone first and always rises again once defeated, with Whitemane joining for the second phase.

The tank prepares to build threat fast when she joins. Healers manage mana for the long fight, and damage dealers stay off the tank's threat.

In short: expect a second phase, build threat quickly.

High Inquisitor Whitemane’s abilities
AbilityEffect
Hammer of JusticeMograine's stun.
Crusader StrikeMograine's strike.
Divine ShieldMograine's immunity.
SmiteWhitemane's holy damage.
Power Word: ShieldWhitemane's absorb shield.
Mind ControlWhitemane takes control of a player.

Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Tirisfal Glades · All dungeons and raids