Dungeon · Ironforge
The Hall of Thanes
Five-player dungeon beneath Ironforge's Great Forge, four bosses, easy for the Alliance to reach and hard for the Horde.
Overview
The Hall of Thanes is a Forever-new dungeon under Ironforge. It is the Alliance counterpart to Ragefire Chasm: four bosses in a short run through a haunted dwarven tomb and a Dark Iron incursion.
At a glance
Who to bring
The dungeon is not Alliance-exclusive, but its entrance suits the Alliance and the Horde are deliberately not given an easy way in. Some of its quests are open to the Horde.
- Crowd control: a
Mage can
Polymorph the Dark Iron Summoner in the last packs; stuns and fears work on the golems. - Interrupts:
Mind Blast, Dark Iron Summoner fireballs and summons. - Dispels: the curse on Faldrim, Combust on the second boss, and the disease from Bloodhound Runts in the trash.
Fear protection: a
Shaman's
Tremor Totem or a
Priest's
Fear Ward for Durgen.- Ranged help: shots at the Seaforium kegs hurt nearby mobs.
Bosses
- Faldrim Anvilmar pull him alone when the patrol passes, interrupt
Mind Blast if you can, dispel the curse if you can. - Infurnus Summoner first, melee watch their health, dispel Combust.
- Plunder back to a wall, clear the packs nearby first, never get knocked into trash.
- Durgen Dirgehammer clear the looters, handle the golems, bring fear protection.
In the order the client lists them. Every boss’s strategy and abilities
Lore
Beneath Ironforge lies the resting place of old dwarven thanes. Dark Iron raiders have broken in and are looting it while the restless dead of the tomb, including the dwarf Faldrim Anvilmar, haunt its halls. The last boss, Durgen Dirgehammer, leads the incursion, and his head is handed to King Magni Bronzebeard for a reward.
Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Ironforge · All dungeons and raids