Dungeon · Swamp of Sorrows
Sunken Temple
Five-player swamp temple, client level 45, eight client bosses from Atal'alarion to the prophet Jammal'an.
Atal'alarion
A dire troll who protects the idol in the Pit of Refuse. In the Classic dungeon he was called by pressing the snake statues in the pit in a set order: south, north, southwest, southeast, northwest, northeast. He can be pulled without adds when he stands near the stairs.
Ground Tremor stuns everyone near him for two seconds, so healers and ranged stay out of his reach.
In short: pull him near the stairs, stay clear of Ground Tremor.
| Ability | Effect |
|---|---|
| Stuns nearby players for 2 seconds. | |
| Heavy melee slam. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| — | All |
Avatar of Hakkar
Optional. Someone with the Egg of Hakkar, from the quest The Blood God Hakkar, starts it by clicking the Shrine of the Soulflayer in the west wing; gates then close on both sides of the room until he dies. In the Classic version the ritual runs in waves: a Hakkari Bloodkeeper appears between each Eternal Flame you put out, and its blood is needed for the next flame. Stay in the corners, take the elites one at a time, and kill the serpents around him with area damage before the last step.
The Avatar is easy for what the event looks like. Cause Insanity makes a player attack their own allies for six seconds, so stun or control that player.
Curse of Tongues halves casting speed for 15 seconds, so cure casters, and Lash stuns its target for two seconds.
In short: corners and waves, control the insane player, cure the curse.
| Ability | Effect |
|---|---|
| Cause Insanity | Makes a player attack allies for 6 seconds, faster and more mobile. |
| Curse of Tongues | Curse that cuts a player's casting speed by 50% for 15 seconds. |
| Lash | Stuns the target for 2 seconds; 10% chance to disarm it for 5. |
Shade of Eranikus
Kill all four green drakes first, or they join the fight. He hits hard, so he must stay on a tank. Deep Slumber is a magic stun of about eight seconds that also makes the target immune to all damage, and
War Stomp stuns everyone in melee range for four seconds on a separate timer. Keep a second tank ready to taunt when the main tank is stunned, and have the group stop attacking if neither tank is up.
A
Grounding Totem catches Deep Slumber, and it is his only single-target spell, so one totem can carry the fight. Put the tank with their back to the far wall to blunt his knockback, and make sure no one is knocked onto the ledge, where he evades and heals.
In short: second tank, Grounding Totem, back to the wall.
| Ability | Effect |
|---|---|
| Magic stun of about 8 seconds that also makes the target immune to damage. | |
| Stuns everyone nearby for 4 seconds. | |
| Acid on everyone in front of him: Nature damage, then more every 3 seconds for 30 seconds. | |
| Extra melee attacks on his current target. |
Hazzas
Hazzas guards the hallway south of the central room with Morphaz, and the pair stands between the group and the Shade. Take them with the tank facing them away from the group, since the acid and the wing flap hit everyone in front.
In short: face them away from the group.
| Ability | Effect |
|---|---|
| Acid on everyone in front of him: Nature damage, then more every 3 seconds for 15 seconds. | |
| Knocks back everyone in front of him. |
Morphaz
Morphaz stands beside Hazzas. He does little damage and can be attacked alone if he is not close to his partner, but nearly everything he does hits an area, so a group should spread out. Keep him turned away from the group like the others.
In short: spread out, face him away.
| Ability | Effect |
|---|---|
| Acid on everyone in front of him: Nature damage, then more every 3 seconds for 15 seconds. | |
| Knocks back everyone in front of him. |
Weaver
The Weaver and Dreamscythe appear in the central chamber once Jammal'an and Ogom are dead. Take them first, one at a time if you can, and pull them back to a spot away from the other drakes. Keep each turned away from the group, because the acid can spread across all five members.
In short: pull away from the others, face away.
| Ability | Effect |
|---|---|
| Acid on everyone in front of him: Nature damage, then more every 3 seconds for 15 seconds. | |
| Knocks back everyone in front of him. |
Dreamscythe
Dreamscythe appears with the Weaver and is handled the same way: pull it back to a spot away from the other drakes, and keep it turned away from the group.
In short: pull away from the others, face away.
| Ability | Effect |
|---|---|
| Acid on everyone in front of him: Nature damage, then more every 3 seconds for 15 seconds. | |
| Knocks back everyone in front of him. |
Jammal'an the Prophet
In the Classic dungeon six troll
priests stand on the ledges over the Pit of Sacrifice: Gasher, Hukku, Loro, Mijan, Zolo and Zul'Lor. All six must die before the shield around Jammal'an fades. Ogom the Wretched, an undead troll, fights beside him.
Jammal'an heals and drops an Earthgrab Totem that roots players near it; break the totem.
Flamestrike hits players in the targeted area and burns for eight seconds, so move out. His Hex turns a player into a troll berserker who attacks the group, so control that player (a
Polymorph or a stun) and do not damage them while it lasts. Kill Ogom quickly: he curses with
Curse of Weakness, casts
Shadow Word: Pain, and his
Shadow Bolt can be interrupted. When Jammal'an heals himself, drain his mana.
In short: kill the six priests, burn Ogom, control the hexed player.
| Ability | Effect |
|---|---|
| Hex of Jammal'an | Turns a player into a troll berserker who attacks the group. |
| Fire damage in the targeted area, then more every 2 seconds for 8 seconds. | |
| Totem that roots nearby players every 5 seconds until destroyed. | |
| Heals an ally. | |
| Curse of Weakness | Ogom's curse; lowers a player's physical damage. |
| Shadow Word: Pain | Ogom's magic Shadow damage over time, every 3 seconds for 15 seconds. |
| Shadow Bolt | Ogom's Shadow damage; interruptible. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| — | All |
Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Swamp of Sorrows · All dungeons and raids