Talent calculator
Warrior talents
All three
Warrior trees from the Forever beta client (build 1.60.1.70532). Spend up to 51 points the way the game lets you, paste a build from the game, and the address keeps the build to share.
Click or tap a talent to add a rank. Right-click, Shift+click, Shift+Enter or the card's Take back button takes one back.
Arms 0
Improved Heroic StrikeRank 0/3
Changed The tooltip was reworded. Heroic Strike costs 3 less Rage at 3/3. The level-60 Fury and Protection builds take all three; Arms takes two.DeflectionRank 0/5
Improved RendRank 0/3
Changed 12/23/35% more Rend damage (Classic 15/25/35%).Improved ChargeRank 0/2
Requires 5 points in Arms Talents
Changed The tooltip was reworded. Charge generates 6 more Rage at 2/2, as in Classic. The level-60 Protection build takes one point.Improved Tactical MasteryRank 0/5
Requires 5 points in Arms Talents
Changed New Arms row 2: keep up to 15 more rage on a stance change (25 in all).Improved OverpowerRank 0/2
Requires 5 points in Arms Talents
Moved Moved from tier 3 to tier 2, so you reach it earlier. It adds 50% crit chance to Overpower at 2/2. Both Arms builds and the leveling order take it.Anger ManagementRank 0/1
Requires 10 points in Arms Talents
Requires 5 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Changed Arms' 11-point talent: 1 rage every 3 seconds in combat, and 30% slower rage decay out of combat. Blizzard says only its tooltip was clarified; it works as before.Deep WoundsRank 0/3
Requires 10 points in Arms Talents
Requires 3 points in Improved Rend
Changed The tooltip was reworded. Your crits make the enemy Bleed for 60% of your melee weapon's average damage over 12 sec at 3/3, and the effect is as in Classic. It no longer scales with your off-hand weapon's attack power; Blizzard: it "does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla". Arms, Fury and Protection builds take it for extra damage on crits.Spearing StrikeRank 0/1
15 RageMelee range
Instant20 sec cooldown
Requires 15 points in Arms Talents
Requires Melee Weapon
Requires Battle Stance
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
New New Arms 16-point talent. Battle Stance, any weapon.Two-Handed Weapon SpecializationRank 0/3
Requires 15 points in Arms Talents
Changed 3 ranks (Classic 5): +1/2/3% two-handed damage.ImpaleRank 0/2
Requires 15 points in Arms Talents
Requires 1 point in Deep Wounds
Changed Requires Deep Wounds again.BloodthrillRank 0/5
Requires 20 points in Arms Talents
New New Arms row 5: main-hand hits on a target with your Rend have a 4–20% chance to enable Overpower.Sweeping StrikesRank 0/1
30 Rage
Instant30 sec cooldown
Requires 20 points in Arms Talents
Requires Battle Stance
Your next 5 melee attacks strike an additional nearby opponent.
WeaponmasterRank 0/5
Requires 20 points in Arms Talents
New New Arms row 5, replacing the four weapon specializations: axes and polearms +1–5% crit, maces and staves ignore 3–15% armor, swords 1–5% chance of an extra attack (no longer from Shield Bash or Shield Slam).Improved SlamRank 0/2
Requires 25 points in Arms Talents
Changed Moved from Fury. Slam no longer delays your swing and its cooldown drops by 3 seconds. Client oddity: the 70205 tooltip says 3.0 seconds at both ranks.Improved HamstringRank 0/3
Requires 25 points in Arms Talents
Mortal StrikeRank 0/1
30 RageMelee range
Instant6 sec cooldown
Requires 30 points in Arms Talents
Requires 1 point in Sweeping Strikes
Requires Melee Weapon
A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury 0
Booming VoiceRank 0/5
Changed Also cuts shout rage costs by 5–25%. Shout durations are baseline now.CrueltyRank 0/5
Changed The tooltip was reworded; it still gives +5% melee crit at 5/5, as in Classic. Arms and Fury builds max it, and Protection takes two points.Lingering RageRank 0/5
Requires 5 points in Fury Talents
New New (row 2): rage starts decaying 2–10 seconds later after combat. A leveling talent: carry rage into the next pull. It no longer stops health regeneration after combat.Unbridled WrathRank 0/5
Requires 5 points in Fury Talents
Changed 12–60% chance per hit for 1 rage. It no longer doubles for two-handers. Blizzard's "Unbridled Rage" proc-rate fix almost certainly means this talent.Furious PrecisionRank 0/3
Requires 10 points in Fury Talents
New New (row 3): +4/7/10% off-hand hit. With Precision gone it is the Warrior's only hit talent.Piercing HowlRank 0/1
10 Rage
Instant
Requires 10 points in Fury Talents
Changed The tooltip was reworded. It Dazes all enemies within 10 yds, slowing them by 50% for 6 sec. The level-30 Fury build takes it as a crowd-control tool.Blood CrazeRank 0/3
Requires 10 points in Fury Talents
Changed Heals 1–3% over 6 seconds after you are crit or take a big hit. Doesn't trigger from Bloodthirst. It also triggers on a single hit for more than 20% of your maximum health.Dual Wield SpecializationRank 0/5
Requires 15 points in Fury Talents
Changed Off-hand damage +5–25% and off-hand rage +10–50% (client 70450). It no longer gives hit; off-hand hit now comes from Furious Precision. Blizzard's note says it no longer gives a 20/40/60/80/100% off-hand rage bonus without saying whether a smaller bonus stays; the client shows 10–50%.Raging BlowsRank 0/1
Requires 15 points in Fury Talents
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
New New Fury 16-point talent: Cleave and Whirlwind cost 3 less rage. Its original effect of making Whirlwind hit with both weapons when dual-wielding is now baseline.EnrageRank 0/5
Requires 15 points in Fury Talents
Changed Redesigned: a 30% chance when you are hit to deal 2–10% more physical damage for 12 seconds. No longer needed for Flurry.Improved ExecuteRank 0/2
Requires 15 points in Fury Talents
Changed −3/5 rage (Classic −2/5), row 4.Improved Berserker RageRank 0/2
Requires 20 points in Fury Talents
Changed Row 5: 5/10 rage, and a 50/100% chance to break movement impairments.Death WishRank 0/1
10 Rage
Instant3 min cooldown
Requires 20 points in Fury Talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Changed Fury's 21-point milestone and the gate to Flurry.Improved InterceptRank 0/2
Requires 20 points in Fury Talents
FlurryRank 0/5
Requires 25 points in Fury Talents
Requires 1 point in Death Wish
Changed Needs Death Wish. 25% attack speed at 5/5, 5% less than Classic. Row 6, so level 35 at the earliest (30 with all five Talented points).Gore DrinkerRank 0/2
Requires 25 points in Fury Talents
Requires 5 points in Enrage
New New (row 6, needs Enrage): after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 hits heal 0.5/1% of your health.BloodthirstRank 0/1
30 RageMelee range
Instant6 sec cooldown
Requires 30 points in Fury Talents
Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.
Changed No longer requires Death Wish, so it is easier to reach. It hits for 45% of your Attack Power plus 30 and gives +10% movement speed for 10 sec. Level-60 Fury takes it as its main attack.
Protection 0
Improved BloodrageRank 0/2
Changed Row 1. Raises all the Rage from Bloodrage, the instant 10 and the 10 over 10 s, by 25/50% (now over time as well as at once).Shield SpecializationRank 0/5
Changed A block now gives 5 rage (Classic 1), at a 20–100% chance.Iron WillRank 0/5
Changed In Protection row 1, so damage Warriors can dip for it. It shortens Stun and Fear (3% a rank) instead of resisting them. Blizzard's deep dive files it under Fury and says it moved to Arms row 2, but the client puts it in Protection row 1.AnticipationRank 0/5
Requires 5 points in Protection Talents
Changed +4 Defense per point (Classic 2), up to 20. Row 2.Improved RevengeRank 0/3
Requires 5 points in Protection Talents
Changed Now +20–60% Revenge damage; the stun chance is gone. Row 2.Improved Thunder ClapRank 0/3
Requires 5 points in Protection Talents
Changed Moved from Arms to Protection (row 2): −2/4/6 rage.Last StandRank 0/1
Instant3 min cooldown
Requires 10 points in Protection Talents
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Changed No longer requires Improved Bloodrage. 3-minute cooldown.Master of DefenseRank 0/2
Requires 10 points in Protection Talents
Requires 5 points in Shield Specialization
New New Protection row 3: a dodge or parry has a 50/100% chance to give 5 rage, with a shield equipped.Improved DisarmRank 0/3
Requires 10 points in Protection Talents
Changed Now cuts Disarm's cooldown by 7/13/20 seconds. Row 3.DefianceRank 0/3
Requires 10 points in Protection Talents
Changed 3 ranks, +5/10/15% threat in Defensive Stance, and only with a shield.Improved Sunder ArmorRank 0/3
Requires 15 points in Protection Talents
ChangedVanguardRank 0/1
Requires 15 points in Protection Talents
Your Charge ability is now usable while in Defensive Stance.
New New Protection 16-point talent: Charge in Defensive Stance.Improved Shield BashRank 0/2
Requires 15 points in Protection Talents
Moved Row 4: a 50/100% chance to silence for 3 seconds.Improved Shield WallRank 0/2
Requires 20 points in Protection Talents
Changed Now cuts the cooldown by 5.5/11 minutes (Classic added duration): a 4-minute Shield Wall at 2/2.Concussion BlowRank 0/1
10 RageMelee range
Instant45 sec cooldown
Requires 20 points in Protection Talents
Requires Melee Weapon
Stuns the target for 5 sec.
Changed The tooltip was reworded. It stuns the target for 5 sec, and the effect is as in Classic. The level-60 Protection build takes it for its stun.Focused RageRank 0/3
Requires 20 points in Protection Talents
New New Protection row 5: offensive abilities cost 1–3 less rage. Moved up to help Protection level.BastionRank 0/5
Requires 25 points in Protection Talents
Changed New Protection row 6: +2–10% damage with a shield.Shield SlamRank 0/1
20 RageMelee range
Instant6 sec cooldown
Requires 30 points in Protection Talents
Requires 1 point in Concussion Blow
Requires Shields
Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Changed The tooltip was reworded. It does 421 to 439 damage plus your Block Value, has a 50% chance to dispel one magic effect and generates very high threat. The level-60 Protection build takes it as its capstone.
Effects
Each talent you take is listed here with what it gives you at its rank.