Talent calculator
Rogue talents
All three
Rogue trees from the Forever beta client (build 1.60.1.70532). Spend up to 51 points the way the game lets you, paste a build from the game, and the address keeps the build to share.
Click or tap a talent to add a rank. Right-click, Shift+click, Shift+Enter or the card's Take back button takes one back.
Assassination 0
Improved GougeRank 0/3
ChangedRemorseless AttacksRank 0/2
Changed Now also boosts Mutilate: after you kill a non-trivial enemy, your next Sinister Strike, Backstab, Ambush, Mutilate or Ghostly Strike gets +40% crit chance for 20 seconds. Assassination 30 takes both ranks.MaliceRank 0/5
Changed Now covers Poisons as well as attacks: +5% crit chance at 5/5. Every Rogue build takes it, so poison crits come along for free.RuthlessnessRank 0/3
Requires 5 points in Assassination Talents
MurderRank 0/2
Requires 5 points in Assassination Talents
Changed Doubled to 2% per rank, but now Humanoids and Giants only.Improved Slice and DiceRank 0/3
Requires 5 points in Assassination Talents
Relentless StrikesRank 0/1
Requires 10 points in Assassination Talents
Improved Expose ArmorRank 0/2
Requires 10 points in Assassination Talents
Changed Rewritten: no longer adds armor reduction. It cuts Expose Armor's energy cost by 10 and refunds 2 combo points on a 5-point cast, so Expose Armor costs a Rogue less, not the group more.LethalityRank 0/5
Requires 10 points in Assassination Talents
Requires 5 points in Malice
Changed Crit damage bonus cut to 20% (Classic 30%); now covers Mutilate.Vile PoisonsRank 0/5
Requires 15 points in Assassination Talents
Moved Moved from column 2 to column 1. At 5/5 poison damage is +20% and your poisons get +40% resistance to dispels. Assassination 60 takes it.Cold BloodRank 0/1
Instant3 min cooldown
Requires 15 points in Assassination Talents
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Changed Moved from tier 5 to tier 4 and now works on Mutilate too: your next Sinister Strike, Backstab, Ambush, Eviscerate or Mutilate gets +100% crit chance. Every Assassination and Combat build takes it.Improved PoisonsRank 0/5
Requires 15 points in Assassination Talents
Changed Reworked: +10% chance to apply Poisons at 5/5, plus Poison applications have a 50% chance not to use a charge. Both Assassination builds take it, but not at 5/5.VigorRank 0/2
Requires 20 points in Assassination Talents
Changed Two ranks of +5 energy each, moved down to the 20-point row (Classic: one rank of +10 at 31).MutilateRank 0/1
60 EnergyMelee range
Instant
Requires 20 points in Assassination Talents
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
New New in Forever. An instant two-weapon attack for 75% weapon damage plus 17 with each weapon at rank 1, 20% more against Poisoned targets, and 2 combo points. It needs daggers. Assassination's 20-point talent.Improved Kidney ShotRank 0/2
Requires 20 points in Assassination Talents
Changed No longer a group debuff: the 10% only applies to your own attacks and poisons (Classic: damage from all sources).Seal FateRank 0/5
Requires 25 points in Assassination Talents
Changed No longer needs Cold Blood.VenomRank 0/1
25 Energy100 yd range
Instant
Requires 30 points in Assassination Talents
Requires 1 point in Mutilate
Requires Melee Weapon
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 secNew New in Forever: Assassination's capstone. A finishing move that adds 30% Poison damage and 10% Poison application chance for 9 to 21 seconds, longer per combo point. It needs Mutilate, and Assassination 60 takes it.
Combat 0
Improved EviscerateRank 0/3
Changed Moved from Assassination to Combat, which changes which trees can take it cheaply. At 3/3 it adds 20% Eviscerate damage. Assassination, Combat and Subtlety builds all take it.Improved Sinister StrikeRank 0/2
Lightning ReflexesRank 0/5
Puncturing WoundsRank 0/3
Requires 5 points in Combat Talents
New New: replaces Improved Backstab, and adds Mutilate crit and a chance for Backstab to award a second combo point.DeflectionRank 0/3
Requires 5 points in Combat Talents
Changed 3 ranks of 2% parry (Classic 5 ranks of 1%).PrecisionRank 0/3
Requires 5 points in Combat Talents
Changed 3 ranks of 1% hit (Classic 5 ranks). Hit is one stat across melee, ranged and spells in Forever, so it covers poisons too.EnduranceRank 0/2
Requires 10 points in Combat Talents
Changed The client lists this as changed. It is now a percentage cooldown cut: 60% off Sprint and Evasion at 2/2 (Classic a flat cut). Combat and Assassination builds take both ranks.RiposteRank 0/1
10 EnergyMelee range
Instant6 sec cooldown
Requires 10 points in Combat Talents
Requires 3 points in Deflection
Improved SprintRank 0/2
Requires 10 points in Combat Talents
Improved KickRank 0/2
Requires 15 points in Combat Talents
Flawless ExecutionRank 0/1
Requires 15 points in Combat Talents
Reduces the Energy cost of your Eviscerate ability by 10.
New New Combat 16-point talent: Eviscerate costs 10 less energy.Dual Wield SpecializationRank 0/5
Requires 15 points in Combat Talents
Requires 3 points in Precision
Changed Cut to 5% off-hand damage per rank (Classic 10%).Blade FlurryRank 0/1
25 Energy
Instant2 min cooldown
Requires 20 points in Combat Talents
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Changed The client lists this as changed. +20% melee attack speed and your attacks hit one extra nearby enemy for 15 seconds. Both Combat builds and the leveling order take it as the spec's main cooldown.Hack and SlashRank 0/5
Requires 20 points in Combat Talents
Changed New: replaces Sword, Dagger, Fist and Mace Specialization. Whatever weapon you hold gets its bonus, so changing weapon type needs no respec. Axes and swords get a 1% per rank chance of an extra attack, daggers and fist weapons +1% crit chance per rank, maces ignore 3% of armor per rank.Weapon ExpertiseRank 0/2
Requires 25 points in Combat Talents
Requires 1 point in Blade Flurry
Changed Rewritten: 1–2% less chance to be dodged or parried (Classic: +3/+5 weapon skill).AggressionRank 0/3
Requires 25 points in Combat Talents
Changed Now also boosts Backstab: +6% damage to Sinister Strike, Backstab and Eviscerate at 3/3. Combat 60 and the leveling order take it.Adrenaline RushRank 0/1
Instant5 min cooldown
Requires 30 points in Combat Talents
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety 0
CamouflageRank 0/5
Changed Moved from tier 2 to tier 1. At 5/5 it cuts the Stealth speed penalty by 15% and Stealth's cooldown by 6 seconds. Both Subtlety builds take it.Master of DeceptionRank 0/3
Changed Three ranks now (Classic five) for the same Stealth benefit, and the tooltip states exactly how much it improves Stealth: as if you were 1, 2 or 3 levels higher against detection.OpportunityRank 0/2
Changed Cut to 2 ranks of 5% (Classic 5 ranks of 4%); now covers Mutilate.SetupRank 0/3
Requires 5 points in Subtlety Talents
Changed Moved down to the 5-point row and raised to 100% at 3/3. It only adds points when your current target is the enemy you dodged.ElusivenessRank 0/2
Requires 5 points in Subtlety Talents
Changed The client lists this as changed. At 2/2 it takes 90 seconds off the cooldowns of Vanish and Blind. Subtlety 60 takes both ranks.Dirty TricksRank 0/2
Requires 5 points in Subtlety Talents
New New: Sap and Blind cost up to 50% less energy.Improved AmbushRank 0/3
Requires 5 points in Subtlety Talents
Moved Moved from tier 3 to tier 2. At 3/3 it adds 45% crit chance to Ambush. Both Subtlety builds take all three ranks.InitiativeRank 0/3
Requires 10 points in Subtlety Talents
Changed Now also covers Cheap Shot: at 3/3 it is a 100% chance of an extra combo point from Ambush, Garrote or Cheap Shot. Both Subtlety builds take all three ranks.Ghostly StrikeRank 0/1
40 EnergyMelee range
Instant20 sec cooldown
Requires 10 points in Subtlety Talents
Requires Melee Weapon
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Changed The client lists this as changed. It hits for 125% weapon damage (180% with a main-hand dagger), gives +15% dodge for 7 seconds and awards 1 combo point. Subtlety 30 takes it.Improved DistractRank 0/2
Requires 10 points in Subtlety Talents
New New: a wider Distract that also lowers Stealth detection further.Heightened SensesRank 0/2
Requires 15 points in Subtlety Talents
Changed Moved from tier 5 to tier 4. At 2/2 you detect Stealth as if 3 levels higher and have 4% less chance to be hit by spells and ranged attacks; Sub 60 takes 1 of 2 ranks.PremeditationRank 0/1
20 yd range
Instant2 min cooldown
Requires 15 points in Subtlety Talents
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Changed No longer a capstone: moved from tier 7 to tier 4, needs neither Preparation nor Stealth, and adds 2 combo points that last 20 seconds. That makes it usable at 15 points, and both Subtlety builds take it.Serrated BladesRank 0/3
Requires 15 points in Subtlety Talents
Changed The client lists this as changed. At 3/3 your attacks ignore 9% of the target's armor and Rupture deals 30% more. Both Subtlety builds take all three ranks.Dirty DeedsRank 0/2
Requires 20 points in Subtlety Talents
Changed Garrote no longer needs you behind the target.PreparationRank 0/1
Instant10 min cooldown
Requires 20 points in Subtlety Talents
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
HemorrhageRank 0/1
35 EnergyMelee range
Instant
Requires 20 points in Subtlety Talents
Requires 3 points in Serrated Blades
Requires Melee Weapon
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Changed Subtlety has two one-point talents on its 20-point row (Hemorrhage and Preparation); the other trees have one.QuietusRank 0/5
Requires 25 points in Subtlety Talents
Requires 2 points in Dirty Deeds
New New: Sinister Strike, Ghostly Strike and Hemorrhage do up to 10% more below 35% health.CutthroatRank 0/5
Requires 25 points in Subtlety Talents
New New: a Backstab can make your next Ambush usable out of Stealth (15% at 5/5).Thousand CutsRank 0/1
Requires 30 points in Subtlety Talents
Requires 1 point in Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
New To be replaced. Blizzard announced that Death Mark (mark a target; damage you deal builds up on it for 6 sec, then bursts) will take this slot. The 70205 client still has Thousand Cuts.
Effects
Each talent you take is listed here with what it gives you at its rank.