Talent calculator
Priest talents
All three
Priest trees from the Forever beta client (build 1.60.1.70532). Spend up to 51 points the way the game lets you, paste a build from the game, and the address keeps the build to share.
Click or tap a talent to add a rank. Right-click, Shift+click, Shift+Enter or the card's Take back button takes one back.
Discipline 0
Power in LightRank 0/5
New New. 2% per point (10% at 5/5) more Smite and Penance damage to a target afflicted with your Holy Fire or Shadow Word: Pain.Wand SpecializationRank 0/2
Changed Only 2 ranks now (Classic 5), for the same 25%. Wands don't scale with spell damage since 24 Sep, so this is the cheap way to raise your wand.Twin DisciplinesRank 0/5
New New. +5% damage and healing for instant spells such as Shadow Word: Pain, Renew, Power Word: Shield, Holy Nova and Devouring Plague. It correctly counts Shadow Word: Death, Mind Flay, Starshards and Penance too.Silent ResolveRank 0/3
Requires 5 points in Discipline Talents
Changed Now also shortens stuns, fears and silences on you by 15%. Its threat cut (10/20/30% by rank) applies to all your spells, not only Holy.Holy PrecisionRank 0/3
Requires 5 points in Discipline Talents
New New. +18% hit with Holy spells: Smite Discipline needs no hit gear.Mental StrengthRank 0/5
Requires 5 points in Discipline Talents
Changed +2/4/6/8/10% Intellect (Classic: +10% maximum mana), moved to row 2.MartyrdomRank 0/2
Requires 5 points in Discipline Talents
ChangedMental AgilityRank 0/3
Requires 10 points in Discipline Talents
Changed Only 3 ranks now (Classic: 5), moved from tier 4 to tier 3. At 3/3 it cuts the Mana cost of Smite, Holy Fire and instant cast spells by 10%. Most builds take 1 rank.Inner FocusRank 0/1
Instant3 min cooldown
Requires 10 points in Discipline Talents
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Changed Its crit bonus skips periodic effects. It covers a single spell, even if you queue another into Penance's channel.Improved Power Word: ShieldRank 0/3
Requires 10 points in Discipline Talents
Changed The effect is stronger than Classic's: 7/14/20% more absorb (Classic 5/10/15%), where Blizzard's deep dive said "slightly more per point". Moved to row 3. Power Word: Shield absorbs 20% more at 3/3. Both Discipline builds, Holy (60) and the leveling order take it.MeditationRank 0/3
Requires 10 points in Discipline Talents
Changed 50% of mana regeneration continues while casting at 3/3 (Classic 15%). The core mana talent for every healer.Improved Inner FireRank 0/3
Requires 15 points in Discipline Talents
Changed Inner Fire's armor bonus is raised 15/30/45% and it now also gains 4/8/12 charges (Blizzard: more armor, and now more charges; the client has both).Improved Mana BurnRank 0/2
Requires 15 points in Discipline Talents
Changed Cuts Mana Burn's cast time by 0.5 s a rank, 1.0 s at 2/2 (Classic 0.5 s at the top rank), as Blizzard's Class Deep Dive says. Moved from column 4 to column 2.Soul WardingRank 0/1
Requires 15 points in Discipline Talents
Requires 3 points in Improved Power Word: Shield
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
New New 16-point milestone (25): Power Word: Shield loses its 4 s cooldown and costs 15% less.PenanceRank 0/1
385 Mana36 yd range
Channeled12 sec cooldown
Requires 20 points in Discipline Talents
Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.
New New in Forever. A volley of holy light dealing 45 Holy damage to an enemy or 134 healing to an ally, instantly and every 1 sec for 2 sec (150 mana). Both Discipline builds and Smite (30) take it. Healing on ranks 2 and 4 is raised after the recut.Renewed HopeRank 0/5
Requires 20 points in Discipline Talents
Requires 1 point in Soul Warding
New New. Direct heals and Penance on a Weakened Soul target gain crit and shorten Weakened Soul by 5 s, so you shield again sooner.Divine AegisRank 0/3
Requires 25 points in Discipline Talents
New New. Crit heals leave a shield worth 15% of the heal; Blizzard: it doesn't stack. Tooltip: it fires on non-periodic critical heals, and states the shield's cap, 1200 damage.Power InfusionRank 0/1
20% of base mana30 yd range
Instant3 min cooldown
Requires 30 points in Discipline Talents
Requires 1 point in Penance
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Changed Now requires Penance (Classic: Mental Strength).
Holy 0
Twilight FocusRank 0/3
Changed Renamed Healing Focus: 70% pushback protection for every spell, Shadow included.Improved RenewRank 0/3
Holy SpecializationRank 0/5
Spell WardingRank 0/5
Requires 5 points in Holy Talents
Divine FuryRank 0/5
Requires 5 points in Holy Talents
Holy NovaRank 0/1
750 Mana
Instant
Requires 10 points in Holy Talents
Causes an explosion of holy light around the caster, causing 174 to 200 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 288 to 334. These effects cause no threat.
Each time Holy Fire deals damage, you have a 5% chance for your next Holy Nova to cost no Mana.Changed The tooltip was reworded; the effect is as in Classic. An explosion dealing 26 to 30 Holy damage to enemies and healing party members for 50 to 57 within 10 yards, with no threat. Holy (30) takes it.Blessed RecoveryRank 0/3
Requires 10 points in Holy Talents
Changed Also triggers from any hit over 30% of your health.InspirationRank 0/3
Requires 10 points in Holy Talents
Changed Now from every non-periodic crit heal.Holy ReachRank 0/2
Requires 15 points in Holy Talents
Improved HealingRank 0/3
Requires 15 points in Holy Talents
Changed The tooltip was reworded and now lists Penance and Prayer of Mending. At 3/3 it cuts the Mana cost of Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending by 15%. Disc (60), Holy (30) and Holy (60) take it.Searing LightRank 0/2
Requires 15 points in Holy Talents
Requires 5 points in Divine Fury
Changed Redesigned: +5% Holy damage, and Holy Fire ticks can make Holy Nova free.Binding HealRank 0/1
380 Mana40 yd range
1.5 sec cast
Requires 15 points in Holy Talents
Heal yourself and a friendly target for 774 to 910. This causes low threat.
New New 16-point milestone (25).Litany of LightRank 0/2
Requires 20 points in Holy Talents
New New. Alternate heal spells (Flash Heal, Renew, Heal…) and each switch refunds 10% of the base cost.Spirit of RedemptionRank 0/1
Requires 20 points in Holy Talents
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Changed 21-point milestone (30): 15 s of free healing after death (Classic 10 s). Required for Prayer of Mending.Spiritual GuidanceRank 0/5
Requires 20 points in Holy Talents
Changed Spirit adds up to 25% to healing but only 8% to spell damage now.Spiritual HealingRank 0/3
Requires 25 points in Holy Talents
Changed Only 3 ranks now (Classic: 5). At 3/3 it adds 10% to your healing. Holy (60) takes all three ranks.Prayer of MendingRank 0/1
390 Mana40 yd range
Instant10 sec cooldown
Requires 30 points in Holy Talents
Requires 1 point in Spirit of Redemption
Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
New New in Forever. It heals the target for 172 the next time they take damage or get non-periodic healing, then jumps to a party or raid member within 20 yards, up to 5 jumps. Blizzard says it jumps within the target's own party first, so you can cast it into another group (not yet confirmed in the client). Holy (60) takes it.
Shadow Magic 0
Shadow FocusRank 0/5
Changed Moved to the first row: +5% Shadow hit.BlackoutRank 0/5
MovedSpirit TapRank 0/5
Changed A 100% chance at 5/5 (Classic 20% per rank): +100% Spirit for 15 s after a kill, and 50% of your regeneration keeps going while you cast. Vampiric Embrace kills trigger it too.Improved Mind BlastRank 0/5
Requires 5 points in Shadow Magic Talents
Moved Moved from column 2 to column 1. At 5/5 it shortens Mind Blast's cooldown by 2.5 sec. Shadow (60) takes all five ranks; Shadow (30) and the leveling order take less.Improved Shadow Word: PainRank 0/2
Requires 5 points in Shadow Magic Talents
Moved Moved from column 2 to column 3. At 2/2 it adds 6 sec to Shadow Word: Pain. Both Shadow builds and the leveling order take it.Shadow ReachRank 0/2
Requires 5 points in Shadow Magic Talents
Changed 2 ranks (Classic 3), moved up to the second row.Improved Psychic ScreamRank 0/2
Requires 10 points in Shadow Magic Talents
Requires 5 points in Blackout
Changed Now requires Blackout.Mind FlayRank 0/1
205 Mana20 yd range
Channeled
Requires 10 points in Shadow Magic Talents
Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.
Changed The tooltip was reworded; the effect is as in Classic. 63 Shadow damage over 3 sec and a 50% slow. Both Shadow builds and the leveling order take it.Improved Mind FlayRank 0/2
Requires 10 points in Shadow Magic Talents
Requires 1 point in Mind Flay
New New. Each tick of Mind Flay deals 10/20% more damage than the tick before it (whether the earlier +10 yards range and the slow cut to 20% remain is unconfirmed).Dark InspirationRank 0/5
Requires 15 points in Shadow Magic Talents
New New (row 4, replaces Shadow Affinity): Mind Blast and a fully channeled Mind Flay raise your and your party's Spirit by 3/6/9/12/15% for 10 seconds. Shadow (60) takes 1 of its 5 ranks.Vampiric EmbraceRank 0/1
40 Mana30 yd range
Instant30 sec cooldown
Requires 15 points in Shadow Magic Talents
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Changed 16-point milestone (25). Improved Vampiric Embrace was folded in and removed.Shadow WeavingRank 0/3
Requires 15 points in Shadow Magic Talents
Changed Personal now: +2% Shadow damage per stack, 5 stacks, only for you (Classic: +3% per stack on the target for every caster). Can't fail to apply. Its tooltip says correctly that the target takes more damage from you.SilenceRank 0/1
225 Mana20 yd range
Instant45 sec cooldown
Requires 20 points in Shadow Magic Talents
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Changed 21-point milestone (30); no longer needs Improved Psychic Scream.Devouring ContagionRank 0/2
Requires 20 points in Shadow Magic Talents
New New. Devouring Plague costs half and, when its target dies, jumps to 2 nearby enemies within 5 yards. The jumped Plague does not cost mana, play a cast animation or put your own Devouring Plague on full cooldown.Early DemiseRank 0/2
Requires 25 points in Shadow Magic Talents
New New. +30% Shadow Word: Death crit at or below 20% health.DarknessRank 0/5
Requires 25 points in Shadow Magic Talents
Changed The tooltip was reworded; the effect is as in Classic. +10% Shadow damage at 5/5. Shadow (60) and the leveling order take all five ranks.ShadowformRank 0/1
40% of base mana
Instant1.5 sec cooldown
Requires 30 points in Shadow Magic Talents
Requires 1 point in Vampiric Embrace
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Changed 31-point milestone (40).
Effects
Each talent you take is listed here with what it gives you at its rank.