Blue post · Aggrend and Kaivax
The WoW: Forever Podcast: Episode 3 - Dive Into Dungeons With Devs
Summary
Forum listing for episode 3 of the official podcast, on dungeons. A designer added that a bug is being fixed where dungeon XP per kill was based on the highest-level party member. Together with a 20% increase to base kills in dungeons, XP should feel better, though not as high as in the original game. He said dungeon leveling should be close to optimal questing speed, to keep the design pillars balanced.
Highlights
- Fix: dungeon XP now based on each player's level versus mobs
- 20% increase to base kills in dungeons
- Dungeon leveling aimed to be about equal to optimal questing
Read the original on Blizzard's forums
This is our own summary of what Blizzard posted, not Blizzard's text. The original is the authority.